<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>VR World &#187; app store</title>
	<atom:link href="http://www.vrworld.com/tag/app-store/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vrworld.com</link>
	<description></description>
	<lastBuildDate>Fri, 10 Apr 2015 04:26:13 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=4.1.1</generator>
	<item>
		<title>Want a Successful Wearable? Build It A Solid App Store</title>
		<link>http://www.vrworld.com/2015/03/25/want-a-successful-wearable-build-it-a-solid-app-store/</link>
		<comments>http://www.vrworld.com/2015/03/25/want-a-successful-wearable-build-it-a-solid-app-store/#comments</comments>
		<pubDate>Wed, 25 Mar 2015 09:29:32 +0000</pubDate>
		<dc:creator><![CDATA[Sam Reynolds]]></dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Internet of Things (IoT)]]></category>
		<category><![CDATA[Wearables]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[Apple Watch]]></category>
		<category><![CDATA[Galaxy Gear]]></category>
		<category><![CDATA[Pebble Time]]></category>
		<category><![CDATA[smartwatch]]></category>
		<category><![CDATA[wearables]]></category>

		<guid isPermaLink="false">http://www.vrworld.com/?p=50844</guid>
		<description><![CDATA[<p>Wearables live and die on the strength of their app stores</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2015/03/25/want-a-successful-wearable-build-it-a-solid-app-store/">Want a Successful Wearable? Build It A Solid App Store</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img width="1024" height="768" src="http://cdn.vrworld.com/wp-content/uploads/2015/02/Pebble-Time-Kickstarter.jpg" class="attachment-post-thumbnail wp-post-image" alt="Pebble Time Kickstarter" /></p><p>After a rocky start, the wearable market is finally hitting its stride. The 900-pound gorilla of the <a href="http://www.vrworld.com/tag/apple-watch/">Apple Watch</a> is set to launch next month, and the <a href="http://www.vrworld.com/2015/03/06/pebble-time-proves-demand-wearables/">incredible success</a> of the Pebble Time’s crowdsourcing campaign proves there is a demand for wearables.</p>
<p>But what happened between the initial launch of the wearable form factor and today? App stores have matured. Initially the bulk of the apps on the app stores for many wearables were limited to basic sports and health functionalities. This may have appealed to a small, loyal market but the mainstream consumer wants something more. The powers that be have listened, and app stores expanded.</p>
<p>With the broadening of app stores, wearables suddenly came a hot commodity and the market took off.</p>
<p>&#8220;Wearable devices have exploded into the consumer consciousness in the last two years and, when use cases become established, they will be the &#8216;next big thing&#8217; in consumer electronics,&#8221; Juniper Research <a href="http://www.juniperresearch.com/document-library/white-papers/smart-wearables-~-smart-chic-or-smart-hype">noted</a> in a recent white paper. &#8220;Exactly what that &#8216;thing&#8217; is varies considerably depending on the market segment and purpose of the devices.&#8221;</p>
<p>Gartner Research is equally as bullish, predicting that the market will <a href="http://www.gartner.com/newsroom/id/2913318">grow to 26 million units </a>in 2016. This is up from a mere 100,000 in 2014.</p>
<p>Considering the chart below from <i>Business Intelligence</i>, there’s a direct correlation between correlation between the strength of the app store and the demand for the specific wearable.</p>
<p><a href="http://imgur.com/vU8xTKb"><img title="source: imgur.com" src="http://i.imgur.com/vU8xTKb.jpg" alt="" /></a></p>
<p>The Pebble’s app store leads the way with approximately 1000 apps. Contrast that to the Galaxy Gear smartwatch, with a paltry 70 apps, and its easy to see the connection.</p>
<p>The next generation of wearables will likely have an even stronger emphasis on apps, as when the market gets more mature it’s bound to get more competitive. Consumers will want their wearables to become more and more independent from their smartphones, and app designers will have to take note and build apps accordingly.</p>
<p>Vendors that fail to nurture the development of robust app stores will be faced with their devices failing to gain altitude. Consumers will simply not be interested in them and will instead pick up something with more app offerings.</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2015/03/25/want-a-successful-wearable-build-it-a-solid-app-store/">Want a Successful Wearable? Build It A Solid App Store</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.vrworld.com/2015/03/25/want-a-successful-wearable-build-it-a-solid-app-store/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Gaming the App Store: Modern Day Clickfraud?</title>
		<link>http://www.vrworld.com/2015/02/06/gaming-app-store-modern-day-clickfraud/</link>
		<comments>http://www.vrworld.com/2015/02/06/gaming-app-store-modern-day-clickfraud/#comments</comments>
		<pubDate>Fri, 06 Feb 2015 04:41:08 +0000</pubDate>
		<dc:creator><![CDATA[J. Angelo Racoma]]></dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Mobile Computing]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Play]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[smartphones]]></category>

		<guid isPermaLink="false">http://www.vrworld.com/?p=46646</guid>
		<description><![CDATA[<p>If developers are, indeed, routinely gaming the app review and rating system for profit, then how can users trust app stores' discovery mechanisms?</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2015/02/06/gaming-app-store-modern-day-clickfraud/">Gaming the App Store: Modern Day Clickfraud?</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img width="1000" height="667" src="http://cdn.vrworld.com/wp-content/uploads/2015/02/shutterstock_197358080.jpg" class="attachment-post-thumbnail wp-post-image" alt="shutterstock_197358080" /></p><p>With <a href="http://www.statista.com/statistics/276623/number-of-apps-available-in-leading-app-stores/">over a million apps each</a> on the Apple App Store and on Google Play, marketing one&#8217;s app must be tough business for any developer. With the multitude of copycat apps that essentially have similar functionalities, app developers will be lucky to have their offerings included in top and featured lists, whether in terms of downloads, ratings, reviews or revenues. How does one reach the tipping point, in which great traction &#8212; and organic revenue potential &#8212; will shortly come thereafter?</p>
<p>It seems developers are finding ways to game the system, in what can be considered shady practices or at least grey areas in building up the profile of one&#8217;s app. In a recent tweet, Hong Kong-based TapCase developer Simon Pang shares what appears to be a lady doing ratings and reviews on an array of tablets. Pang writes how &#8220;this is how App Store ratings work.&#8221;</p>
<blockquote class="twitter-tweet" width="550"><p>This is how App Store ratings work. Welcome to the reality. <a href="http://t.co/0MyHmTeqwE">pic.twitter.com/0MyHmTeqwE</a></p>
<p>&mdash; simonpang (@simonpang) <a href="https://twitter.com/simonpang/status/562095677975441408">February 2, 2015</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p><a href="https://twitter.com/simonpang/status/562095677975441408">Barry Mead of Fireproof Games</a> tweets that &#8220;&#8216;respected&#8217; major developers use systems like these daily.&#8221;</p>
<p>This being Twitter, of course, there is no verification yet as to the original source of the image, and whether the photographed activity is, indeed, a pay-to-review or pay-to-rate service. However, it has shed some light into such practices that skew app store ratings, popularity, downloads and eventually revenues for these developers.</p>
<p><em>Wall Street Journal</em>&#8216;s Lisa Fleisher <a href="https://twitter.com/lisafleisher/status/562180905419026432">plans to dig deeper into the issue</a>. But without prejudice to Fleisher&#8217;s journalistic work, we can already arrive at several questions and critiques with respect to how major app ecosystems are run.</p>
<h2><strong>Is it against policy? What is being done?</strong></h2>
<p>One might wonder whether Apple is aware of how developers are gaming its app discovery system. It&#8217;s reminiscent of how developers will <a href="http://www.geek.com/apple/1000-iphone-apps-are-part-of-a-clever-scheme-to-game-the-app-store-1581958/">jack up their app prices from $0.99 to $999</a> (the maximum that the App Store supports), and then having someone buy a copy of the app. Even as Apple gets a 30% share of the money, the app then gets a boost on the top paid apps list, after which the developer can revert the price back to $0.99. In essence, moneyed developers can shell out cash and then lose 30% of this value, but then get a potentially more popular (and revenue generating) application in return.</p>
<p>If pay-to-review farms are mass-producing ratings and reviews in exchange for pay, then it&#8217;s grossly unfair to developers who rely on organic reviews and ratings by actual users. Ratings affect discoverability and revenue potential. Developers can easily recoup their investment once they start getting millions of daily downloads.</p>
<p>Apple&#8217;s <a href="https://developer.apple.com/app-store/review/guidelines/">developer terms of service</a> says this: &#8220;If you attempt to cheat the system (for example, by trying to trick the review process, steal data from users, copy another developer&#8217;s work, or manipulate the ratings) your Apps will be removed from the store and you will be expelled from the developer program.&#8221;</p>
<p>Google Play also has this to say in its <a href="https://play.google.com/about/developer-content-policy.html">developer program policies</a>: &#8220;Developers must not attempt to change the placement of any Product in the Store, or manipulate any product ratings or reviews by unauthorized means such as fraudulent installs, paid or fake reviews or ratings, or by offering incentives to rate products.&#8221;</p>
<p>But &#8220;tricking the review process&#8221; and &#8220;manipulating the ratings&#8221; are quite broad terminology. Does it specifically ban paying someone to do manual reviews? Or does it only ban bots? Does it have a geographic dimension? And what does Apple do to apps that employed such practices, but then gained legitimate and organic ratings, reviews and downloads later on?</p>
<p>At least Google&#8217;s terminology explicitly calls out paid and fake reviews and ratings. The question is whether the app store ecosystems are actually doing concrete steps in going after violators.</p>
<h2>Gaming and economics</h2>
<p>This reminds me of the way people have gamed the big systems before. To wit:</p>
<ul>
<li>In the heyday of pay-per-click advertising, clickfraud was a big deal. But it did not prevent publishers from hiring third parties to do manual clicking to jack up revenue &#8212; or sometimes even to kill off competitors&#8217; campaigns or screw with their ad budgets.</li>
<li>Content farms used to be a popular way to earn millions. These companies paid measly cents for writers to churn out rehashed, SEO-friendly, but questionable quality articles, and then earn from the ad placements. This was a viable business model until Google pulled the plug with various search algorithm updates that ended up hurting both content farms and valid publications.</li>
<li>While trading virtual goods with real money may be against the policies of most games, it has not stopped companies from doing &#8220;gold farming&#8221; activities &#8212; something that has implications not only within the dynamics of MMORPGs, but also <a href="https://journals.tdl.org/jvwr/index.php/jvwr/article/view/868">development economics</a>, as well (e.g., buyers tend to be from developed countries, while players who play to sell items come from emerging economies).</li>
<li>Today, viral sites have the habit of ripping off content from other sources (in which the originating source is rarely credited), adding clickbait headlines for the benefit of social sharing, and earning from advertisements. <a href="http://money.cnn.com/2015/01/20/technology/facebook-fake-news/">Facebook has recently attempted to curtail these practices</a> through algorithm changes, but viral junk still remains in our newsfeeds.</li>
</ul>
<p>The common denominator among these examples is money. Where there is potential money involved, then people will tend to find ways to game the system for their economic advantage. Never mind user experience, content quality or business ethics.</p>
<p>Given that &#8220;respected major developers&#8221; are said to be doing this, can we still trust app store ratings and discovery mechanisms?</p>
<p>Feature image credit: <a href="http://www.shutterstock.com/gallery-790342p1.html?cr=00&amp;pl=edit-00">Bloomua</a> / <a href="http://www.shutterstock.com/editorial?cr=00&amp;pl=edit-00">Shutterstock.com</a></p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2015/02/06/gaming-app-store-modern-day-clickfraud/">Gaming the App Store: Modern Day Clickfraud?</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.vrworld.com/2015/02/06/gaming-app-store-modern-day-clickfraud/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Microsoft Gives Windows App Store a Good Fall Cleaning</title>
		<link>http://www.vrworld.com/2014/08/29/windows-app-store-a-good-fall-cleaning/</link>
		<comments>http://www.vrworld.com/2014/08/29/windows-app-store-a-good-fall-cleaning/#comments</comments>
		<pubDate>Fri, 29 Aug 2014 11:52:45 +0000</pubDate>
		<dc:creator><![CDATA[Sam Reynolds]]></dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[windows app store]]></category>

		<guid isPermaLink="false">http://www.brightsideofnews.com/?p=38246</guid>
		<description><![CDATA[<p>The Windows app store, which spans desktop and mobile, has always been a second-rate app store when compared to Apple&#8217;s iTunes store and Google&#8217;s Play ...</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/08/29/windows-app-store-a-good-fall-cleaning/">Microsoft Gives Windows App Store a Good Fall Cleaning</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img width="970" height="482" src="http://cdn.vrworld.com/wp-content/uploads/2014/08/games.png" class="attachment-post-thumbnail wp-post-image" alt="games" /></p><p>The Windows app store, which spans desktop and mobile, has always been a second-rate app store when compared to Apple&#8217;s iTunes store and Google&#8217;s Play Store. Now, after complaints of the app store being plagued with bogus apps and malware, Microsoft (<a href="www.google.com/finance?cid=358464">NASDAQ: MSFT</a>) has given the app store a good clean.</p>
<p>A frequent complaint by many users is that many of the apps in the app store have misleading names. Users searching for VLC Media Player might find dozens of results of apps titled &#8220;VLC Player Download” and “Download Vlc Player,” which would lead the user to a bogus adware infected app or out-and-out malware.</p>
<p>“We strive to give our worldwide customer base easy access to amazing app experiences while keeping developer friction to a minimum,” Microsoft said in a blog post directed at the issue. “From time-to-time this process slips out of sync and we need to recalibrate.”</p>
<p>“The Store review is ongoing and we recognize that we have more work to do, but we’re on it,” Microsoft added. “We’re applying additional resources to speed up the review process and identify more problem apps faster.”</p>
<p>In order to combat the problem, Microsoft has implemented a series of new requirements for developers to get apps certified.</p>
<p>The requirements are as follows:</p>
<p>•Naming – to clearly and accurately reflect the functionality of the app.<br />
•Categories – to ensure apps are categorized according to the app function and purpose.<br />
•Icons – must be differentiated to avoid being mistaken with others.</p>
<p>For Microsoft this represents another challenge in its struggle to get its app store on the same footing as its competitors.</p>
<p>On the desktop, useage of the app store is nill as many users would preder the tried-and-true methods of downloading apps.</p>
<p>On mobile platforms app store usage reflects Microsoft&#8217;s penetration into the smartphone and tablet market &#8212; marginal at best.</p>
<p>One year ago Microsoft said that there were 100,000 apps in the Windows app store. At this time it&#8217;s unknown how much this figure has grown by.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/08/29/windows-app-store-a-good-fall-cleaning/">Microsoft Gives Windows App Store a Good Fall Cleaning</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.vrworld.com/2014/08/29/windows-app-store-a-good-fall-cleaning/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Content Delivery Network via Amazon Web Services: CloudFront: cdn.vrworld.com

 Served from: www.vrworld.com @ 2015-04-10 15:25:19 by W3 Total Cache -->