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	<title>VR World &#187; Cloud Streaming</title>
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		<title>Sony Buys Up OnLive&#8217;s Patents Amid Service Shutdown</title>
		<link>http://www.vrworld.com/2015/04/05/sony-buys-up-onlives-patents-amid-service-shutdown/</link>
		<comments>http://www.vrworld.com/2015/04/05/sony-buys-up-onlives-patents-amid-service-shutdown/#comments</comments>
		<pubDate>Sun, 05 Apr 2015 02:11:48 +0000</pubDate>
		<dc:creator><![CDATA[Derek Strickland]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Cloud Gaming]]></category>
		<category><![CDATA[Cloud Streaming]]></category>
		<category><![CDATA[Game Streaming]]></category>
		<category><![CDATA[NYSE: SNE]]></category>
		<category><![CDATA[OnLive]]></category>
		<category><![CDATA[PlayStation 4]]></category>
		<category><![CDATA[PlayStation Now]]></category>
		<category><![CDATA[PlayStation Store]]></category>
		<category><![CDATA[PS4]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.vrworld.com/?p=51508</guid>
		<description><![CDATA[<p>While OnLive bites the dust, Sony has nabbed the service's patent rights to bolster its own flagging game-streaming service PlayStation Now.</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2015/04/05/sony-buys-up-onlives-patents-amid-service-shutdown/">Sony Buys Up OnLive&#8217;s Patents Amid Service Shutdown</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img width="782" height="472" src="http://cdn.vrworld.com/wp-content/uploads/2015/04/OnLive-Hardware.png" class="attachment-post-thumbnail wp-post-image" alt="OnLive Hardware" /></p><p>It&#8217;s not so surprising that the beleaguered online game-streaming service <a href="http://www.cnet.com/news/sony-buys-onlive-streaming-game-service-which-will-shut-down-later-this-month/" target="_blank">OnLive is officially shutting down later this month</a>. What is a bit surprising is how Sony (<a href="https://www.google.com/finance?cid=33095" target="_blank"><strong>NYSE: SNE</strong></a>) swooped in to pick its bones clean by purchasing OnLive&#8217;s patent rights, presumably to bolster its own game-streaming service PlayStation Now.</p>
<blockquote class="twitter-tweet" width="550"><p>It is with great sadness that we must bring the OnLive Game Service to a close.  Sony is acquiring&#8230;  Read More: <a href="http://t.co/WGaO1IsrmY">http://t.co/WGaO1IsrmY</a></p>
<p>&mdash; OnLive (@OnLive) <a href="https://twitter.com/OnLive/status/583767392842424321">April 2, 2015</a></p></blockquote>
<p><script async src="//platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>Starting April 30 all of the databanks that powered OnLive subscriptions will be wiped.</p>
<p>That means all your PlayPass games, saved files, achievements and account information will be deleted and all game-streaming hardware (and the controllers) will be rendered useless.</p>
<blockquote><p>&#8220;After April 30, 2015, our data centers will shut down and the service will be offline,&#8221; the company&#8217;s support page wrote in a <a href="http://support.onlive.com/app/answers/detail/a_id/237/" target="_blank">recent FAQ</a>.</p>
<p>&#8220;All accounts will be closed, and all data deleted including game save data, achievements, and credit card data will be deleted. If you purchased a Steam game from OnLive, that game will still be available on Steam.</p>
<p>&#8220;No refunds will be available for any game purchases, hardware purchases, or subscriptions.&#8221;</p></blockquote>
<p>Although the service is being axed, there is one way you&#8217;ll be able to keep your save files and achievements. If you happened to use <a href="http://community.onlive.com/onlive-cloudlift-games/" target="_blank">CloudLift</a>, a feature that let you stream-play games from your Steam library, your data will still be intact.</p>
<p>While OnLive has been in trouble for a while, it bridged an accessibility gap by letting Mac users play PC games on their machines.</p>
<p>Essentially the service was used as a sort of intermediary between the two system types, and soon gamers will be left with a Steam library filled with games they might not be able to play.</p>
<p>Plus, as the FAQ notes, you won&#8217;t be getting any refunds from Steam games you purchased through OnLive. Plus those exclusive OnLive controllers are so exclusive that they aren&#8217;t compatible with any other devices or hardware.</p>
<div id="attachment_51510" style="width: 610px" class="wp-caption aligncenter"><a href="http://cdn.vrworld.com/wp-content/uploads/2015/04/PlayStation-Now.jpg" rel="lightbox-0"><img class="wp-image-51510 size-medium" src="http://cdn.vrworld.com/wp-content/uploads/2015/04/PlayStation-Now-600x302.jpg" alt="PlayStation Now" width="600" height="302" /></a><p class="wp-caption-text">OnLive&#8217;s patents were a big acquisition by Sony, and could be used to completely turn around their flagging PlayStation Now game steaming service.</p></div>
<p>While this is as big disappointment for many, Sony has won out big here. The Japanese gaming titan has acquired an extensive patent portfolio specifically targeting cloud-based game-streaming.</p>
<p>Thus armed with OnLive&#8217;s array of patents, Sony stands to enhance and fortify its currently underwhelming and unpopular <a href="http://blog.us.playstation.com/2015/01/05/playstation-now-subscription-program-all-the-details/" target="_blank">PlayStation Now</a> game-streaming service.</p>
<p>Harnessing the raw power of Gaikai, which Sony purchased and absorbed into its own cloud framework, these patents could very well swing a huge blow towards the Japanese console-maker&#8217;s competitors.</p>
<blockquote><p>“These strategic purchases open up great opportunities for our gamers, and gives Sony a formidable patent portfolio in cloud gaming,&#8221; said Philip Rosenberg, a Sony Computer Entertainment exec.</p>
<p>It is yet another proof point that demonstrates our commitment to changing the way gamers experience the world of PlayStation.&#8221;</p></blockquote>
<p>But are OnLive&#8217;s strategies enough? The company did fail, after all, and the service is being nixed, so there will indefinite hurdles ahead of Sony copies their path.</p>
<p>All in all the big problem with PlayStation Now is how it&#8217;s marketed. Sony has experimented with offering a rental-fee structure when PS Now launched, and now the company offers monthly subscription plans at $19.99/month or $44.99 for 3 months.</p>
<p>Even still gamers still aren&#8217;t buying and are reticent to adopt the new platform. Considering how much games cost these days, and the <a href="http://www.vrworld.com/2015/03/26/timed-exclusives-are-the-future-of-gaming/" target="_blank">current exploitative trends of the industry</a>, I&#8217;m not surprised.</p>
<p>Investing in cloud gaming hasn&#8217;t come cheap for Sony. Back in 2012 it <a href="http://www.engadget.com/2012/07/02/sony-buys-streaming-game-service-gaikai-for-380-million-to-est/" target="_blank">shelled out $380 million for Gaikai</a>, the framework that would power the present-day PS Now.</p>
<p>We still don&#8217;t know how much the company paid for OnLive&#8217;s filed patents, but so far the cloud-gaming business hasn&#8217;t been very profitable for the PlayStation creators.</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2015/04/05/sony-buys-up-onlives-patents-amid-service-shutdown/">Sony Buys Up OnLive&#8217;s Patents Amid Service Shutdown</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
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