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	<title>VR World &#187; Epic</title>
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		<title>Tim Sweeney: Virtual Reality will Literally Change the World</title>
		<link>http://www.vrworld.com/2015/04/06/tim-sweeney-virtual-reality-will-literally-change-the-world/</link>
		<comments>http://www.vrworld.com/2015/04/06/tim-sweeney-virtual-reality-will-literally-change-the-world/#comments</comments>
		<pubDate>Mon, 06 Apr 2015 03:14:54 +0000</pubDate>
		<dc:creator><![CDATA[Theo Valich]]></dc:creator>
				<category><![CDATA[2015]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Game Developer Conference (GDC)]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Virtual Reality (VR)]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Epic]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Gaming Business Review]]></category>
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		<category><![CDATA[Tim Sweeney]]></category>
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		<guid isPermaLink="false">http://www.vrworld.com/?p=51559</guid>
		<description><![CDATA[<p>In a recent interview, Tim Sweeney detailed recent developments in Epic Games, as well as his visions of the future.</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2015/04/06/tim-sweeney-virtual-reality-will-literally-change-the-world/">Tim Sweeney: Virtual Reality will Literally Change the World</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img width="800" height="500" src="http://cdn.vrworld.com/wp-content/uploads/2015/03/Vive-VR.jpg" class="attachment-post-thumbnail wp-post-image" alt="HTC Vive" /></p><p>In an interview with the Gaming Business Review, an online site ran by M2 Publishing, <a title="Tim Sweeney explains why Epic Games has thrived" href="http://gamingbusinessreview.com/features/executive-voices/tim-sweeney-explains-why-epic-games-has-thrived" target="_blank">Tim Sweeney detailed recent developments</a> in Epic Games, as well as his visions of the future.</p>
<p>The interview obviously took place during <a title="GDC" href="http://www.gdconf.com/" target="_blank">Game Developer’s Conference 2015</a>, which is traditionally held in San Francisco, CA. We highly recommend that you head there and read the whole interview, but we could not miss out on a question that is shaping the industry right now:</p>
<blockquote><p><em><strong>GBR: How big do you see virtual reality becoming over the next five to ten years as a business?</strong></em></p>
<p><em>TS: Virtual reality and Augmented Reality will literally change the world. They will be the next computing platform.  There’s a market for billions of these devices because everybody who has a smartphone today will — perhaps in as much as decade from now — much prefer entertainment in a completely immersive experience that takes advantage of your entire field of view and has full body input through miniaturized cameras and other technologies.  But we’re in the early days of it now.  Let’s be clear, everything is in the development kit stage.  It is for early adopters and what we’re seeing now is really just the Palm Pilot to the platform that will evolve into something iPhone-like in its quality.</em></p></blockquote>
<p>There’s no point in denying it, after seeing billions of dollars earned by 3D movies which rely on ‘cheap tricks’ to achieve depth (try finding animated feature movies without 3D being the ‘default’ option), next step will bring us technologies such as <a title="Microsoft Hololens Video" href="https://www.youtube.com/watch?v=qym11JnFQBM" target="_blank" rel="lightbox-video-0">Microsoft Hololens</a>, production versions of Facebook-owned Oculus VR (<a title="John Carmack Keynote speech" href="https://www.youtube.com/watch?v=gn8m5d74fk8" target="_blank" rel="lightbox-video-1">John Carmack keynote</a>) and <a title="Luxottica partners up with Google to develop Glass" href="http://www.luxottica.com/en/luxottica-google-glass" target="_blank">second-generation Google Glass</a>, which is developed in near-secrecy by the search giant and a practical monopoly in glasses, Italian giant Luxottica.</p>
<p>After operating for almost 20 years as an independent studio, Epic Games made waves across the gaming and development community when they accepted an investment from Tencent Holdings (<a href="www.google.com/finance?cid=695431">HKG:0700</a>) last June (2014). The Chinese powerhouse paid up $330 million for 48.4% of the company, setting the valuation just a bit below $680 million.</p>
<p>Tim Sweeney continued to be the CEO, while his lifelong business partner Mark Rein still continues as in his role of Vice President.  Not selling themselves outright like idSoftware did with ZeniMax Media, Epic Games continues to be independent studio, consisting out of product (games) and technology development units. Their recent announcement about making Unreal Engine ‘free’ opens a path for even more ‘premium freemium’ titles which base their revenue model on microtransactions.</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2015/04/06/tim-sweeney-virtual-reality-will-literally-change-the-world/">Tim Sweeney: Virtual Reality will Literally Change the World</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
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		<title>Unreal Tournament is Coming Back</title>
		<link>http://www.vrworld.com/2014/05/08/unreal-tournament-coming-back/</link>
		<comments>http://www.vrworld.com/2014/05/08/unreal-tournament-coming-back/#comments</comments>
		<pubDate>Fri, 09 May 2014 06:36:10 +0000</pubDate>
		<dc:creator><![CDATA[Anshel Sag]]></dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[Unreal Tournament]]></category>
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		<category><![CDATA[UT 2004]]></category>

		<guid isPermaLink="false">http://www.brightsideofnews.com/?p=35040</guid>
		<description><![CDATA[<p>As a huge fan of Unreal Tournament, I have been waiting for this day for a very long time. In fact, since Unreal Tournament 3 ...</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/05/08/unreal-tournament-coming-back/">Unreal Tournament is Coming Back</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img width="770" height="250" src="http://cdn.vrworld.com/wp-content/uploads/2014/05/UnrealTournament1.png" class="attachment-post-thumbnail wp-post-image" alt="Unreal Tournament" /></p><p>As a huge fan of Unreal Tournament, I have been waiting for this day for a very long time. In fact, since Unreal Tournament 3 came out in 2007 a lot of people have been waiting for <a href="https://wiki.unrealengine.com/Unreal_Tournament" target="_blank">a new Unreal Tournament</a> game, it has been nearly 7 years since the last Unreal Title and now Epic Games has finally announced they will start to develop a new Unreal Tournament game with help from the community. The new game will be based on Unreal Engine 4, which is Epic&#8217;s latest and greatest game engine and as a result, it will look and perform absolutely fantastically. Not just that, but it&#8217;ll be very portable across Windows, OSX and Linux and the game will be completely and totally free. Here&#8217;s the announcement from Epic&#8217;s online live stream where they explained exactly what the new game will be like, even though the game has basically started development today.</p>
<p><iframe src="//www.youtube.com/embed/qyR6EIBN2Ac" width="1280" height="720" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>We <a href="http://www.youtube.com/watch?v=k5ijskHDvMo" target="_blank" rel="lightbox-video-0">even asked</a> our good friend Tim Sweeney, Co-Founder of Epic, about whether or not they would be making a new Unreal Tournament game in 2012, but he would not confirm nor deny any such project. And he once again denied any such existence of an Unreal Tournament game at GDC earlier this year with some other press. Even so, I&#8217;m not entirely sure he was wrong in either statement since Epic Games hasn&#8217;t technically started development of the new Unreal title until today. Today is day zero and starting from today they are beginning the development of the new Unreal Tournament game. What&#8217;s interesting is that Epic has decided to bring a lot of the people that currently work at Epic, but were somehow involved with Unreal Tournament as modders and such into the project. Additionally, they are being very adamant that they want to have heavy involvement from the community and that they want to include gamers to help make the game better even at the Alpha stage.</p>
<p>I think that this game is going to present a new way of developing, creating and ultimately releasing a game. However, I don&#8217;t really know what&#8217;s in it for Epic Games, maybe a way to showcase their latest engine? I don&#8217;t quite know, they&#8217;ve been a pretty bottomline focused company and for them to do something like this and make a game absolutely and completely free (not even Free to Play) is almost out of their character. They claim that they will be making their money off this game through the marketplace created by modders, they want to give developers, modders, artists and gamers a way to buy and sell mods and content. Earnings from that marketplace will be split between the modder/content developer and Epic and that&#8217;s how they expect to pay for the game. It isn&#8217;t quite microtransactions, but it kind of is. It sounds almost like something we&#8217;re seeing from Valve with Counter Strike: Global Offensive, where people are paying to unlock skinned guns made by the community (In fact, I think we&#8217;ll see exactly some form of that, and many others). But you won&#8217;t see me complaining, I&#8217;ve been starving for a new Unreal Tournament game and now we&#8217;ve got it. Now it&#8217;ll just be interesting to see how the game will look and how gamers will receive it on three different platforms.</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/05/08/unreal-tournament-coming-back/">Unreal Tournament is Coming Back</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></content:encoded>
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		<title>University of Illinois streams its Parallel@Illinois seminars</title>
		<link>http://www.vrworld.com/2009/02/03/university-of-illinois-streams-its-parallelillinois-seminars/</link>
		<comments>http://www.vrworld.com/2009/02/03/university-of-illinois-streams-its-parallelillinois-seminars/#comments</comments>
		<pubDate>Tue, 03 Feb 2009 01:00:48 +0000</pubDate>
		<dc:creator><![CDATA[Theo Valich]]></dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[CUDA]]></category>
		<category><![CDATA[Dan Roth]]></category>
		<category><![CDATA[dave t kirk]]></category>
		<category><![CDATA[elemental]]></category>
		<category><![CDATA[Epic]]></category>
		<category><![CDATA[GPGPU]]></category>
		<category><![CDATA[GPU Computing]]></category>
		<category><![CDATA[John C. Hart]]></category>
		<category><![CDATA[Keith Thulborn]]></category>
		<category><![CDATA[Mark Hasegawa-Johnson]]></category>
		<category><![CDATA[Mark Johns]]></category>
		<category><![CDATA[Narendra Ahuja]]></category>
		<category><![CDATA[Nikola Bozinovic]]></category>
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		<category><![CDATA[online seminar]]></category>
		<category><![CDATA[Parallel@Illinois]]></category>
		<category><![CDATA[Sam Blackman]]></category>
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		<guid isPermaLink="false">http://theovalich.wordpress.com/?p=991</guid>
		<description><![CDATA[<p>Expanding on its role as CUDA Center of Excellence, University of Illinois in Urbana-Champaign is launching a 13-week seminar with focus on parallel computing. Well, ...</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2009/02/03/university-of-illinois-streams-its-parallelillinois-seminars/">University of Illinois streams its Parallel@Illinois seminars</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>Expanding on its role as CUDA Center of Excellence, University of Illinois in Urbana-Champaign is launching a 13-week seminar with focus on parallel computing. Well, GPU Computing, that is. Parallel@Illinois is the name for the whole project of GPU Computing, and this seminar was organized by prof. Sanjaj J. Patel and Wen-mei Hwu.</p>
<p><img class="aligncenter size-full wp-image-992" title="parallelatillinois" src="http://cdn.vrworld.com/wp-content/uploads/2009/01/parallelatillinois.jpg" alt="parallelatillinois" width="500" height="241" /></p>
<p>Under a not-so-scientific moniker Need For Speed Seminar Series, this 13-week course will feature domestic alumni such as Mark Hasegawa-Johnson, Dan Roth, Narendra Ahuja, Stephen Boppart, John C. Hart, Tom Huang and Seth Hutchinson, and guests such as Keith Thulborn (UI Chicago),  Sam Blackman (Elemental), Nikola Bozinovic (MotionDSP), Mark Johns (Tapulous) and Tim Sweeney (Epic).</p>
<p><img class="aligncenter size-full wp-image-993" title="parallelatillinois2" src="http://cdn.vrworld.com/wp-content/uploads/2009/01/parallelatillinois2.jpg" alt="parallelatillinois2" width="500" height="340" /></p>
<p>More information is available if you visit <a href="http://www.parallel.illinois.edu/seminars/speed/index.html" target="_blank">the official site for Need for Speed seminars from Parallel@Illinois.</a></p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2009/02/03/university-of-illinois-streams-its-parallelillinois-seminars/">University of Illinois streams its Parallel@Illinois seminars</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
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		<title>RED announces 3D and 261 MPixel cameras, revolutionizes cinema production forever</title>
		<link>http://www.vrworld.com/2008/11/14/red-launches-3d-and-261-mpixel-cameras-revolutionizes-cinema-production-forever/</link>
		<comments>http://www.vrworld.com/2008/11/14/red-launches-3d-and-261-mpixel-cameras-revolutionizes-cinema-production-forever/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 12:00:56 +0000</pubDate>
		<dc:creator><![CDATA[Theo Valich]]></dc:creator>
				<category><![CDATA[3D]]></category>
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		<guid isPermaLink="false">http://theovalich.wordpress.com/?p=410</guid>
		<description><![CDATA[<p>Two days ago, I published a small piece about the announcement that RED will make on Thursday. Well, as it turns out, the announcement was ...</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2008/11/14/red-launches-3d-and-261-mpixel-cameras-revolutionizes-cinema-production-forever/">RED announces 3D and 261 MPixel cameras, revolutionizes cinema production forever</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>Two days ago, I published a small piece about<a href="RED launches 3D and 261 MPixel camera, revolutionizes cinema production forever" target="_blank"> the announcement that RED will make on Thursda</a>y. Well, as it turns out, the announcement was bigger than anyone could have imagined, and without any doubt, this announcement was the biggest in history of digital cinema.<br />
What happened? For starters, Jim Jannard, founder of Oakley (and more importantly, RED) stated that all previous announcements were invalid, and that the company managed to create something &#8220;beyond the wildest dreams&#8221;. &#8220;Obsolescence Obsolete&#8221; is the new keyword for RED, since the company launched two bodies that aren&#8217;t going to become obsolete even 10 or 20 years in future.</p>
<div id="attachment_411" style="width: 486px" class="wp-caption aligncenter"><a href="http://cdn.vrworld.com/wp-content/uploads/2008/11/red_epicscarlet.jpg" rel="lightbox-0"><img class="size-large wp-image-411" title="red_epicscarlet" src="http://cdn.vrworld.com/wp-content/uploads/2008/11/red_epicscarlet.jpg?w=476" alt="Welcome to visual production revolution. Not kidding." width="476" height="1024" /></a><p class="wp-caption-text">Welcome to visual production revolution. Not kidding.</p></div>
<p>All of launched products are completely modular, available with sensors ranging from 4.9 to incredible 261 million pixels, capturing video between 25 and 120 frames per second in resolutions ranging from 3K to 28K. Hardware support for 120fps in 3K will revolutionize production of sports events, since hardware support for slow-motion and super-slow motion means that super-expensive slow-motion cameras are going the way of do-do birds.<br />
For instance, if you&#8217;re covering a Formula 1 or NASCAR race, and every camera in the field is RED Scarlet or EPIC, there are no worries about &#8220;capturing the right moment&#8221;, since every camera in the field will be able to perfectly reproduce the scene.<br />
Movie-wise, creating an action scene will no longer be an exhausting and daunting work without a rightful capture on screen. Are you annoyed by choppy movements during fast-paced action (Spider-Man and latest James Bond are a living testament of 25fps inadequacies)? Well, with RED Epic, you can shoot the scene in 6K or 9K at 100 or at 50 fps, and then do with the scene whatever you please &#8211; you will have enough captured frames to provide smooth action.<br />
Yes, movies and games are coming together in a quest for smoothness of movements, and games showed that 25fps or 30fps just is not enough.<br />
But 28K in native, single-sensor mode is just incredible. Especially given the fact that 1080p cinema camera from Sony will set you back for almost $100,000. For that amount of money, you can buy more than 10 complete Scarlet kits and shoot in 3K, not in &#8220;puny&#8221; 1080p. Go to RED.Com and see… next year, visual production industry will undergo a revolution.<br />
For the end, here is the picture of world&#8217;s first native 3D filming camera &#8211; two scarlets are probably the cheapest way to film an event in 3D. No off-line picture separation, this native bi-lens approach could rule the 3D world.</p>
<div id="attachment_412" style="width: 510px" class="wp-caption aligncenter"><a href="http://cdn.vrworld.com/wp-content/uploads/2008/11/red_3dscarlet.jpg" rel="lightbox-1"><img class="size-full wp-image-412" title="red_3dscarlet" src="http://cdn.vrworld.com/wp-content/uploads/2008/11/red_3dscarlet.jpg" alt="3D Camera for just $30K? Not a dream - two Scarlets can make you a 3D moviemaker" width="500" height="319" /></a><p class="wp-caption-text">3D Camera for just $30K? Not a dream - two Scarlets can make you a 3D moviemaker</p></div>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2008/11/14/red-launches-3d-and-261-mpixel-cameras-revolutionizes-cinema-production-forever/">RED announces 3D and 261 MPixel cameras, revolutionizes cinema production forever</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
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		<title>Jannard and RED team getting ready to K.O. Sony, JVC, Canon&#8230;</title>
		<link>http://www.vrworld.com/2008/11/13/jannard-and-red-team-getting-ready-to-ko-sony-jvc-canon/</link>
		<comments>http://www.vrworld.com/2008/11/13/jannard-and-red-team-getting-ready-to-ko-sony-jvc-canon/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 03:00:02 +0000</pubDate>
		<dc:creator><![CDATA[Theo Valich]]></dc:creator>
				<category><![CDATA[Business]]></category>
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		<guid isPermaLink="false">http://theovalich.wordpress.com/?p=387</guid>
		<description><![CDATA[<p>If you read my articles on TG Daily, then you probably know that RED One camera and I have a relationship. It&#8217;s not exactly that ...</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2008/11/13/jannard-and-red-team-getting-ready-to-ko-sony-jvc-canon/">Jannard and RED team getting ready to K.O. Sony, JVC, Canon&#8230;</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
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				<content:encoded><![CDATA[<p>If you read my articles on TG Daily, then you probably know that <a href="http://www.red.com/cameras" target="_blank">RED One camera </a>and I have a relationship. <a href="http://www.tgdaily.com/content/view/36805/135/" target="_blank">It&#8217;s not exactly that One sleeps over at my house (that&#8217;s reserved for one blondie <img src="http://cdn.vrworld.com/wp-includes/images/smilies/icon_wink.gif" alt=";-)" class="wp-smiley" /></a>, but the camera is a part of visual production revolution (alongside Quadro SDI and GPU-accelerated Premiere Pro).</p>
<p>The clock isn&#8217;t stopping there. In 10 hours time, Jim Jannard and RED team will announce more details about EPIC and Scarlet, 5K and 3K cameras that will set the world on fire in 2009. My assumption would be that RED will announce the availability dates and the performance of these cameras, but there might be something even bigger, as Jannard stated on Reduser.net forums. You can expect a massive price drop for both cameras, and vastly improved capabilities when compared to the parts Jannard announced earlier this year, at NAB in Las Vegas. It looks like RED has found the secret sauce to vastly increase the capabilities of their own sensor, while decreasing the price. If you&#8217;re wondering what LG Scarlet and RED Scarlet have in common, the answer is quite simple: the color red and lawsuit that RED filed against LG (for stealing Red&#8217;s trademark name). But on a bright side of things, I can&#8217;t wait for this 10 hours to pass.</p>
<p>So, head over to RED.com and wait&#8230;</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2008/11/13/jannard-and-red-team-getting-ready-to-ko-sony-jvc-canon/">Jannard and RED team getting ready to K.O. Sony, JVC, Canon&#8230;</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
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