<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>VR World &#187; FX 4800</title>
	<atom:link href="http://www.vrworld.com/tag/fx-4800/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vrworld.com</link>
	<description></description>
	<lastBuildDate>Fri, 10 Apr 2015 07:54:22 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=4.1.1</generator>
	<item>
		<title>Nvidia plans to bridge the 32-bit and 64-bit divide</title>
		<link>http://www.vrworld.com/2008/11/06/nvidia-plans-to-bridge-the-32-bit-and-64-bit-divide/</link>
		<comments>http://www.vrworld.com/2008/11/06/nvidia-plans-to-bridge-the-32-bit-and-64-bit-divide/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 21:59:26 +0000</pubDate>
		<dc:creator><![CDATA[Theo Valich]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Graphics]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[1.5 GB]]></category>
		<category><![CDATA[1536 MB]]></category>
		<category><![CDATA[2GB]]></category>
		<category><![CDATA[32-bit]]></category>
		<category><![CDATA[4GB]]></category>
		<category><![CDATA[64-bit]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[CS4]]></category>
		<category><![CDATA[FX 4800]]></category>
		<category><![CDATA[FX 5800]]></category>
		<category><![CDATA[GPGPU]]></category>
		<category><![CDATA[limitations]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[Quadro]]></category>
		<category><![CDATA[Quadro CX]]></category>
		<category><![CDATA[Tim Sweeney]]></category>
		<category><![CDATA[Vista]]></category>
		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://theovalich.wordpress.com/?p=328</guid>
		<description><![CDATA[<p>When you are designing a workstation product, you&#8217;re not designing what your engineers want, but rather what the customer will buy.  Workstation market is much ...</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2008/11/06/nvidia-plans-to-bridge-the-32-bit-and-64-bit-divide/">Nvidia plans to bridge the 32-bit and 64-bit divide</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>When you are designing a workstation product, you&#8217;re not designing what your engineers want, but rather what the customer will buy.  Workstation market is much more conservative than consumer one, and a lot of design changes have to be made in order to accomodate this, still much smaller market.<br />
Currently, the biggest headache in the workstation world is 32-bit and 64-bit operating systems. While the FX community already went for 64-bit operating system, a lot of organizations are resisting to change and remain in the 32-bit world with its applications and broad compatibility.<br />
This was a big challenge for both ATI and Nvidia, who went out with 2GB or 2GB+ parts (FireGL V8650 and upcoming Quadro FX5800 come to mind) and saw that they had to reshape the drives in order to work perfectly with 32-bit applications.</p>
<div id="attachment_329" style="width: 310px" class="wp-caption alignleft"><a href="http://cdn.vrworld.com/wp-content/uploads/2008/11/quadrocx.jpg" rel="lightbox-0"><img class="size-full wp-image-329" title="quadrocx" src="http://cdn.vrworld.com/wp-content/uploads/2008/11/quadrocx.jpg" alt="Nvidia's Quadro CX is getting a twin brother..." width="300" height="217" /></a><p class="wp-caption-text">Nvidia&#39;s Quadro CX is getting a twin brother...</p></div>
<p>This is also the reason why Quadro CX and the upcoming 4800/5800 line-up feature a model geared to 32-bit and a model geared towards 64-bit users. If you want all the latest and greatest that 64-bit world can offer you, you will go for the Quadro FX 5800. If you need broadest compatibility, you will go with the CX/4800, and the problem is solved.</p>
<p>Thus, CX/4800 will be nothing else but a souped up GTX260 cards with 1536 MB of memory, while the FX5800 will be that monster with 4GB of memory.</p>
<p>All in all, I have to agree with Tim Sweeney when he announced his disappointment with Microsoft Vista &#8211; we had the ideal chance to bring 64-bit operating system to life and get rid of this duality that only drives application engineers to the ground. I guess we&#8217;ll have to wait for Windows 7 to finally wave goodbye to graphics cards that can&#8217;t have 2GB of memory or more&#8230;</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2008/11/06/nvidia-plans-to-bridge-the-32-bit-and-64-bit-divide/">Nvidia plans to bridge the 32-bit and 64-bit divide</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.vrworld.com/2008/11/06/nvidia-plans-to-bridge-the-32-bit-and-64-bit-divide/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Content Delivery Network via Amazon Web Services: CloudFront: cdn.vrworld.com

 Served from: www.vrworld.com @ 2015-04-10 16:07:21 by W3 Total Cache -->