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	<title>VR World &#187; Gabe Newell</title>
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		<title>Indie Dev Resigns After Making Death Threats To Gabe Newell</title>
		<link>http://www.vrworld.com/2014/10/22/indie-dev-resigns-after-making-death-threats-to-gabe-newell/</link>
		<comments>http://www.vrworld.com/2014/10/22/indie-dev-resigns-after-making-death-threats-to-gabe-newell/#comments</comments>
		<pubDate>Wed, 22 Oct 2014 12:17:32 +0000</pubDate>
		<dc:creator><![CDATA[Derek Strickland]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Code Avarice]]></category>
		<category><![CDATA[Gabe Newell]]></category>
		<category><![CDATA[Paranautical Activity]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.brightsideofnews.com/?p=40373</guid>
		<description><![CDATA[<p>Indie dev vents their frustrations with Steam by issuing death threats against Valve boss Gabe Newell.</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/10/22/indie-dev-resigns-after-making-death-threats-to-gabe-newell/">Indie Dev Resigns After Making Death Threats To Gabe Newell</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img width="1920" height="1080" src="http://cdn.vrworld.com/wp-content/uploads/2014/10/Paranautical-Activity.jpg" class="attachment-post-thumbnail wp-post-image" alt="Paranautical Activity" /></p><p><em>Paranautical Activity,</em> a voxel-based FPS-roguelike mashup indie, was pulled from Steam&#8217;s digital store after its creator delivered targeted death threats against Valve&#8217;s Gabe Newell.</p>
<p>Code Avarice dev and creator Mike Maulbeck issued these threats after a bout of frustration with the platform.</p>
<p>As Maulbeck pointed out, on the game&#8217;s launch day&#8211;arguably the most important day for any indie game&#8211;Steam hadn&#8217;t updated its status: <a href="https://twitter.com/SpooderW/status/524213797805125632" target="_blank"><em>Paranautical Activity</em> was still listed it as an Early Access game</a>.</p>
<p>After noting that Steam delayed his game because &#8220;it couldn&#8217;t be released on weekends&#8221; and that being labeled as Early Access could &#8220;cripple sales&#8221;, Maulbeck&#8217;s vexation rose to a boiling point.</p>
<p>&#8220;Valve marked our game as &#8216;now on Early Access&#8217; as we released the final version (no longer in Early Access),&#8221; Maulbeck told <em><a href="http://www.eurogamer.net/articles/2014-10-21-valve-pulls-game-from-steam-following-devs-tweet-threatening-gabe-newell" target="_blank">Eurogamer</a> </em>via e-mail. &#8220;I knew this would greatly cripple sales and confuse customers.&#8221;</p>
<div id="attachment_40377" style="width: 1010px" class="wp-caption aligncenter"><a href="http://cdn.vrworld.com/wp-content/uploads/2014/10/Paranautical.jpg" rel="lightbox-0"><img class="wp-image-40377 size-full" src="http://cdn.vrworld.com/wp-content/uploads/2014/10/Paranautical.jpg" alt="Paranautical" width="1000" height="563" /></a><p class="wp-caption-text">Paranautical Activity was one of the games featured in Steam&#8217;s special Halloween-themed bundle, but was yanked shortly after Maulbeck&#8217;s vicious threat.</p></div>
<p>The dev continued to deliver a fusillade of frustration on Twitter, calling Valve a &#8220;<a href="https://twitter.com/SpooderW/status/524223737701208065" target="_blank">f-cking monopoly</a>&#8221; and lamenting the company as &#8220;<a href="https://twitter.com/SpooderW/status/524213891229052928" target="_blank">incompetent pieces of sh-t</a>&#8221; among other vicious attacks.</p>
<p>Then Maulbeck crossed the line. &#8220;<a href="http://facepunch.com/showthread.php?t=1238036&amp;p=46288165&amp;viewfull=1#post46288165" target="_blank">I&#8217;m going to kill Gabe Newell</a>,&#8221; the deranged developer said. &#8220;He is going to die.&#8221;</p>
<p>Valve promptly responded to this death threat by pulling <em>Paranautical Activity</em> from Steam altogether and cancelling Maulbeck&#8217;s private account.</p>
<p>“Yes, we have removed the game&#8217;s sales page and ceased relations with the developer after he threatened to kill one of our employees,” Valve&#8217;s Doug Lombardi said to <em>Polygon</em>.</p>
<div id="attachment_40375" style="width: 620px" class="wp-caption aligncenter"><img class="wp-image-40375 size-full" src="http://cdn.vrworld.com/wp-content/uploads/2014/10/Gabe-Newell.jpg" alt="Gabe Newell" width="610" height="458" /><p class="wp-caption-text">We wouldn&#8217;t mess with Gabe, would you?</p></div>
<p>Maulbeck affirms that he reached out to Valve in an effort to fix the game&#8217;s erroneous listing, but ultimately the interactions left the dev angrier than ever.</p>
<p>&#8220;I in fact had already begun getting tweets and e-mails from people claiming I marked it as Early Access myself to try and avoid criticism of the final version,&#8221; Maulbeck continued in his correspondence with <em>Eurogamer</em>.</p>
<p>As a result to the tumult caused by his threats, Matt Maulbeck reveals that he&#8217;s <a href="http://codeavarice.com/post/100592709238/mike-is-leaving-code-avarice" target="_blank">resigned from Code Avarice</a>.</p>
<p style="padding-left: 30px"><em>&#8220;I’m really, deeply sorry that my short sighted, hot tempered actions resulted in not only my own dreams and aspirations being destroyed, but those of the entire team I worked with. I’m sorry that my statements made Valve and/or Gabe uncomfortable and upset (rightfully so).&#8221;</em></p>
<p>Maulbeck will no longer be a part of the games industry and &#8220;will not receive any money made by <em>Paranautical Activity</em>&#8221; nor will he &#8220;have a hand in future CA games&#8221;.</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/10/22/indie-dev-resigns-after-making-death-threats-to-gabe-newell/">Indie Dev Resigns After Making Death Threats To Gabe Newell</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
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		<title>Happy Birthday, Half-Life</title>
		<link>http://www.vrworld.com/2008/11/19/happy-birthday-half-life/</link>
		<comments>http://www.vrworld.com/2008/11/19/happy-birthday-half-life/#comments</comments>
		<pubDate>Wed, 19 Nov 2008 22:30:48 +0000</pubDate>
		<dc:creator><![CDATA[Theo Valich]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Doug Lombardi]]></category>
		<category><![CDATA[Gabe Newell]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Half-Life 2]]></category>
		<category><![CDATA[hl]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Steampowered]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[valve corporation]]></category>

		<guid isPermaLink="false">http://theovalich.wordpress.com/?p=499</guid>
		<description><![CDATA[<p>Today is a special day, since it marks 10th birthday of Half-Life, game that changed the world of shooters and brought then unknown Valve into ...</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2008/11/19/happy-birthday-half-life/">Happy Birthday, Half-Life</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>Today is a special day, since it marks 10th birthday of Half-Life, game that changed the world of shooters and brought then unknown Valve into the limelight. Half-Life titles sold in over 20 million units, and with launch of Steam, the company confirmed that it will remain innovative in the future.</p>
<div id="attachment_500" style="width: 510px" class="wp-caption aligncenter"><a href="http://cdn.vrworld.com/wp-content/uploads/2008/11/valve_hl1.jpg" rel="lightbox-0"><img class="size-full wp-image-500" title="valve_hl1" src="http://cdn.vrworld.com/wp-content/uploads/2008/11/valve_hl1.jpg" alt="Who knew that this title will change our expectations for future games?" width="500" height="375" /></a><p class="wp-caption-text">Who knew that this title will change our expectations for future games?</p></div>
<p>I&#8217;ve met Gabe and Doug on several dozen occassions, and these guys are just &#8220;body of evidence&#8221; where bold thinking can lead you. Gabe Newell wasn&#8217;t afraid to show how crappy his code runs on GeForce FX 5800/5900 cards, the company launched distribution model that changed the way how games are bought and there is still plenty more to come.<br />
To celebrate this anniversary, Valve is making Half-Life available for purchase on STEAM for the price of 98 cents (until 12:01PM on Nov 21).<br />
All in all, big congratulations to Valve.</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2008/11/19/happy-birthday-half-life/">Happy Birthday, Half-Life</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></content:encoded>
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