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	<title>VR World &#187; games</title>
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		<title>World of Warcraft Tribute Case Mod For The New Expansion</title>
		<link>http://www.vrworld.com/2014/11/12/world-warcraft-tribute-case-mod-new-expansion/</link>
		<comments>http://www.vrworld.com/2014/11/12/world-warcraft-tribute-case-mod-new-expansion/#comments</comments>
		<pubDate>Thu, 13 Nov 2014 02:42:17 +0000</pubDate>
		<dc:creator><![CDATA[VR World Staff]]></dc:creator>
				<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[alliance]]></category>
		<category><![CDATA[antec]]></category>
		<category><![CDATA[bill owen]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[case]]></category>
		<category><![CDATA[computer case]]></category>
		<category><![CDATA[dark portal]]></category>
		<category><![CDATA[Draenor]]></category>
		<category><![CDATA[enthusiast]]></category>
		<category><![CDATA[expansion]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[horde]]></category>
		<category><![CDATA[iron]]></category>
		<category><![CDATA[lanparty]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[mnpctech]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[warcraft]]></category>
		<category><![CDATA[Warlords]]></category>
		<category><![CDATA[Warlords of Draenor]]></category>
		<category><![CDATA[world]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://www.brightsideofnews.com/?p=41528</guid>
		<description><![CDATA[<p>With impending release of Blizzard's  new expansion for World of Warcraft, Warlords of Draenor, what better way to celebrate than with a custom case mod?</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/11/12/world-warcraft-tribute-case-mod-new-expansion/">World of Warcraft Tribute Case Mod For The New Expansion</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img width="1920" height="1080" src="http://cdn.vrworld.com/wp-content/uploads/2014/11/WoW-WarlordsOfDraenor-logo.jpg" class="attachment-post-thumbnail wp-post-image" alt="World of Warcraft Warlods of Draenor" /></p><p>With impending release of Blizzard&#8217;s (<a href="https://www.google.com/finance?cid=353353">NASDAQ:ATVI</a>) new expansion for World of Warcraft, Warlords of Draenor, what better way to celebrate than with a custom case mod?  Mnpctech&#8217;s pro case modder Bill Owen takes an Antec Eleven Hundred case and builds a case worthy of the Iron Horde.</p>
<p>The new expansion for World of Warcraft is Warlords of Draenor, and it comes out on November 13th.  There is no doubt that tonight will be a sleepless night for millions of World of Warcraft players.  In fact <a href="http://kotaku.com/poised-at-the-dark-portal-awaiting-warlords-of-draenor-1658026009">crowds are forming in-game at the Dark Portal</a> waiting for the expansion to go live.  What has been a good way for players to channel their anxiety of the upcoming release?  Well tributes to the game are a good place to start, and there are few tributes to PC games better than case mods.</p>
<div id="attachment_41530" style="width: 610px" class="wp-caption aligncenter"><a href="http://cdn.vrworld.com/wp-content/uploads/2014/11/antec_1100_eleven_hundred_warlords_of_draenor_wow_world_of_warcraft_iron_horde_case_mod_antec_review3.jpg" rel="lightbox-0"><img class="wp-image-41530 size-medium" src="http://cdn.vrworld.com/wp-content/uploads/2014/11/antec_1100_eleven_hundred_warlords_of_draenor_wow_world_of_warcraft_iron_horde_case_mod_antec_review3-600x450.jpg" alt="Antec Eleven Hundred - Mnpctech" width="600" height="450" /></a><p class="wp-caption-text">Antec Eleven Hundred pre-mod</p></div>
<p>Nothing says dedication in the PC enthusiast arena more than well thought out custom case mods.  This is something the average person can do to their case to make it unique and stand apart from others.  The best time to really take in case mods is at an event such as a lanparty where many people bring their custom works to display and play on.  There is a big industry catering to those who chose to create unique PCs, and one of those companies is <a href="http://mnpctech.com/">Mnpctech</a>.  It sells supplies, tools, and other parts to mod PCs with, and they also have a staff that are expert PC modders.  Their work has been featured in many magazines and websites around the world.</p>
<p><a href="http://cdn.vrworld.com/wp-content/uploads/2014/11/antec_1100_eleven_hundred_warlords_of_draenor_wow_world_of_warcraft_iron_horde_giveaway7.jpg" rel="lightbox-1"><img class="aligncenter size-medium wp-image-41532" src="http://cdn.vrworld.com/wp-content/uploads/2014/11/antec_1100_eleven_hundred_warlords_of_draenor_wow_world_of_warcraft_iron_horde_giveaway7-450x600.jpg" alt="Antec Eleven Hundred -WoW Mod - Mnpctech - 1" width="450" height="600" /></a></p>
<p>Bill Owen, the founder of Mnpctech and pro modder <a href="http://mnpctech.com/antec-1100-case-mod-tribute-to-the-iron-horde-from-world-of-warcraft-warlords-of-draenor.html">created a case to celebrate the new expansion</a>.  He did so with an Antec Eleven Hundered, parts from his company, and a lot of hard work and paint.  The build log is a fun one to look at and see how the build came together.  The end result looks amazing and the case ends up looking like it was built from a blacksmith out of iron.</p>
<p><a href="http://cdn.vrworld.com/wp-content/uploads/2014/11/antec_1100_eleven_hundred_warlords_of_draenor_wow_world_of_warcraft_iron_horde_giveaway4.jpg" rel="lightbox-2"><img class="aligncenter size-medium wp-image-41531" src="http://cdn.vrworld.com/wp-content/uploads/2014/11/antec_1100_eleven_hundred_warlords_of_draenor_wow_world_of_warcraft_iron_horde_giveaway4-451x600.jpg" alt="Antec Eleven Hundred -WoW Mod - Mnpctech - 2" width="451" height="600" /></a></p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/11/12/world-warcraft-tribute-case-mod-new-expansion/">World of Warcraft Tribute Case Mod For The New Expansion</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
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		<title>Is There a Mobile Game Renaissance in Store for Zynga?</title>
		<link>http://www.vrworld.com/2014/11/07/mobile-game-renaissance-store-zynga/</link>
		<comments>http://www.vrworld.com/2014/11/07/mobile-game-renaissance-store-zynga/#comments</comments>
		<pubDate>Fri, 07 Nov 2014 14:25:41 +0000</pubDate>
		<dc:creator><![CDATA[J. Angelo Racoma]]></dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[analysis]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://www.brightsideofnews.com/?p=41311</guid>
		<description><![CDATA[<p>As casual gamers turn to mobile devices for time-killing fun, the makers of the hit Farmville series will need to find a new niche in order to bounce back.</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/11/07/mobile-game-renaissance-store-zynga/">Is There a Mobile Game Renaissance in Store for Zynga?</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img width="980" height="589" src="http://cdn.vrworld.com/wp-content/uploads/2014/11/Zynga.jpg" class="attachment-post-thumbnail wp-post-image" alt="Zynga" /></p><p>Zynga (<a href="https://www.google.com/finance?cid=481720736332929">NASDAQ:ZNGA</a>) has recently published its third quarter 2014 financial report, and the results are bleak. The game developer&#8217;s losses are widening, amid change in consumer preference toward mobile games rather than browser-based ones.</p>
<p>For the quarter ended September 30th, 2014, Zynga reported a loss of $57.1 million, a stark difference from the $68,000 loss reported in the same period last year. Loss per share for Q3 2014 was $0.06 per share, widening from the $0.01 per share loss in the same period the previous year. The company actually beat analyst expectations for revenue, with $176.6 million compared to the expected $171.7 million. Quarterly revenue fell 13% compared to Q3 2013, however.</p>
<p>According to CEO Don Mattrick, the company has been focusing on improving its mobile bookings &#8212; sales of in-game items and mobile ad impressions. In fact, this has increased 10% sequentially in Q3 2014, and such mobile bookings make up 55% of the total across the company&#8217;s browser- and mobile-based assets. The company expects total bookings for the year to be between $695 to $725 million &#8212; a figure adjusted down from an initial estimate of $770 to $810 million.</p>
<p>However, Zynga is still struggling in maintaining its user base. The number of daily active users shrank 13% year-on-year to 26 million, down from 30 million in 2013 and 60 million in 2012, when the company&#8217;s share value peaked on high hopes of launching another hit game series like Farmville.</p>
<p>Zynga also released updates to its game titles in September, which it says has contributed to the decline in popularity, given user difficulty in adjusting to new user interfaces, as well as non-support for some older mobile devices. With this in mind, Mattrick says the company will need to &#8220;We need to  improve our execution in terms of product quality and audience growth,&#8221; he said during investor guidance.</p>
<p>So far, Zynga has launched a new version of <em>Poker </em>and<em> Words With Friends</em>, as well as new title <em>NFL Showdown.</em> The company has also introduced <em>Looney Tunes Dash</em> into select markets and plans a wider release during the year. Even with these efforts, however, the former hit-maker has yet to find another means to revitalize its business. While Zynga had been the star of the show on social networks in its heyday, the struggle today is finding its niche &#8212; and another hit &#8212; amid the rise of mobile devices as the best platform for reaching out to a wide audience. Analysts believe the stock is a risky proposition, given the company&#8217;s mounting losses and challenges.</p>
<p>Feature image credit: <a href="http://www.shutterstock.com/gallery-320989p1.html?cr=00&amp;pl=edit-00">360b</a> / <a href="http://www.shutterstock.com/editorial?cr=00&amp;pl=edit-00">Shutterstock.com</a></p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/11/07/mobile-game-renaissance-store-zynga/">Is There a Mobile Game Renaissance in Store for Zynga?</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
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		<title>Japanese Research Takes Another Look At Violent Video Games</title>
		<link>http://www.vrworld.com/2014/09/16/japanese-research-looks-violent-video-games/</link>
		<comments>http://www.vrworld.com/2014/09/16/japanese-research-looks-violent-video-games/#comments</comments>
		<pubDate>Tue, 16 Sep 2014 13:25:27 +0000</pubDate>
		<dc:creator><![CDATA[Christian Crisostomo]]></dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Japan]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[neuroscience]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[University of Tokyo]]></category>
		<category><![CDATA[violence in games]]></category>

		<guid isPermaLink="false">http://www.vrworld.com/?p=38722</guid>
		<description><![CDATA[<p>Does violence in games really have an effect on gamers after all? A recent study at the University of Tokyo reopens this long time issue ...</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/09/16/japanese-research-looks-violent-video-games/">Japanese Research Takes Another Look At Violent Video Games</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img width="1024" height="768" src="http://cdn.vrworld.com/wp-content/uploads/2014/09/jresearchgameviolence.jpg" class="attachment-post-thumbnail wp-post-image" alt="jresearchgameviolence" /></p><p>Does violence in games really have an effect on gamers after all?</p>
<p><a href="http://www.u-tokyo.ac.jp/public/public01_260908_j.html">A recent study at the University of Tokyo</a> reopens this long time issue in video games, albeit with a little twist. If you&#8217;re a gamer, don&#8217;t worry. This won&#8217;t be about reflected behaviors and supposed killer instinct issues, though some of it may sound a little bit familiar.</p>
<p>The research&#8217;s primary objective is to find out some of the long term neurological effects of violent video games.  In order to learn more about this, the researchers sampled a small group of adult men and women, and gave them one popular, mainstream violent and one non-violent game. The sample group were instructed to play the game for one month for about 20-30 minutes each day, or within a total play time of about 16 hours during the entire experiment period.</p>
<p>During the experiment, the sample group were given questionnaires to answer and had their brains scanned for every week and about three months after the experiment was done. What the researchers have found out is that the sample group tended to react more to hostile expressions and situations after playing the violent video game sample. According to the brain scans, this increased sensitivity to angry emotional responses persisted for as long as three months after the experiment period.</p>
<p>The experiment notes that these were simply reactions to hostility and not hostile reactions themselves. Although the written questionnaires suggest that there a few emotional responses that showed anger after playing the video game, this was only limited to the male sample group, and was temporary in nature.</p>
<p>The researchers admit that there are still a lot of unaccounted variables involved, but they did emphasize that the experiment showed little or no correlation between the brain&#8217;s sensitivity to angry emotional responses (when it comes to video games) and to its actual tendency to trigger an angry emotional response.</p>
<p>The topic of violence in video games has been the source of heated debates in the past few decades. <em><a href="http://en.wikipedia.org/wiki/Mortal_Kombat">Mortal Kombat</a></em>, one of the first controversial video games that dealt with this issue, eventually became the catalyst to what is now known as the ESRB rating system. Since then, the topic has been of particular interest in the field of neuroscience, with research topics usually involving the stimuli given by these kinds of interactive activities.</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/09/16/japanese-research-looks-violent-video-games/">Japanese Research Takes Another Look At Violent Video Games</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
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		<title>Spore and Warhammer Online rule the sales charts</title>
		<link>http://www.vrworld.com/2008/10/20/spore-and-warhammer-online-rule-the-sales-charts/</link>
		<comments>http://www.vrworld.com/2008/10/20/spore-and-warhammer-online-rule-the-sales-charts/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 09:35:33 +0000</pubDate>
		<dc:creator><![CDATA[Theo Valich]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[antivirus]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Crysis]]></category>
		<category><![CDATA[e-tail]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[etail]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[North America]]></category>
		<category><![CDATA[Norton]]></category>
		<category><![CDATA[NPD]]></category>
		<category><![CDATA[Office]]></category>
		<category><![CDATA[Online]]></category>
		<category><![CDATA[retail]]></category>
		<category><![CDATA[Sales]]></category>
		<category><![CDATA[software]]></category>
		<category><![CDATA[Spore]]></category>
		<category><![CDATA[TrendMicro]]></category>
		<category><![CDATA[Warhammer]]></category>
		<category><![CDATA[Warhead]]></category>

		<guid isPermaLink="false">http://theovalich.wordpress.com/?p=101</guid>
		<description><![CDATA[<p>I&#8217;ve been following NPD Sales charts for ages now, and it was always interesting to see how long can a title hold on them. Blizzard ...</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2008/10/20/spore-and-warhammer-online-rule-the-sales-charts/">Spore and Warhammer Online rule the sales charts</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve been following NPD Sales charts for ages now, and it was always interesting to see how long can a title hold on them. Blizzard and EA/Maxis are long standing legends &#8211; in the past eight years, there haven&#8217;t been a weekly or monthly sales chart where at least one title from these companies didn&#8217;t occupy spot or two.<br />
NPD Group decided to combine their weekly charts into monthly ones, probably for easier tracking – and making annual reports will be much more easier. But getting back on the subject, sales results for North America are quite interesting:<br />
<strong>Top 5 PC Games for September 2008</strong><br />
1.    Spore / EA Maxis / $50<br />
2.    Warhammer Online: Age of Reckoning / EA Mythic / $49<br />
3.    The Sims 2 Apartment Life Expansion Pack / EA Maxis / $30<br />
4.    Warhammer Online: Age of Reckoning Collector&#8217;s Edition / EA Mythic / $80<br />
5.    Spore Galactic Edition / EA Maxis / $79<br />
As you can see even titles such as Crysis Warhead (#12) and S.T.A.L.K.E.R.: Clear Sky (#25) didn&#8217;t make it into top 5. However, I congratulate to Ukranian team for delivering an excellent game.<br />
What makes gaming sales so interesting is a look on overall software chart, where Spore and Warhammer Online made a major upset, beating AntiVirus and Office suites.<br />
<strong>Overall Top 5 for September 2008</strong><br />
1.    Spore / EA Maxis / $50 (Average)<br />
2.    MS Office 2007 Home &amp; Student 3User / Microsoft / $125 (Average)<br />
3.    Warhammer Online: Age of Reckoning / EA Mythic / $49 (Average)<br />
4.    Trend Micro AntiVirus 2008 Plus Anti-Spyware / Trend Micro/ $24 (Average)<br />
5.    Spy Sweeper / Webroot / $21 (Average)<br />
Yes, Spore kicked MS Office Home &amp; Student license from the top spot, which is very significant – August and September sales are dominated by &#8220;back to school&#8221; period – meaning people prefer playing games than working. No wonder there <img src="http://cdn.vrworld.com/wp-includes/images/smilies/icon_wink.gif" alt=";-)" class="wp-smiley" /></p>
<p>We only wonder how much time NPD will spend to finally start tracking online game sales… that would be a major contributor to the actual fact sheet &#8211; as we all know, games are selling online like hotcakes, while PC retailers are lagging behind. And yet, in the &#8220;lagging behind&#8221; segment, Spore and Warhammer beat favorites in sales.<br />
Once more, these stats are for North America only (received some comments in the past about WW rankings, had to clarify).</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2008/10/20/spore-and-warhammer-online-rule-the-sales-charts/">Spore and Warhammer Online rule the sales charts</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
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