<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>VR World &#187; GDC</title>
	<atom:link href="http://www.vrworld.com/tag/gdc/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vrworld.com</link>
	<description></description>
	<lastBuildDate>Fri, 10 Apr 2015 07:54:22 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=4.1.1</generator>
	<item>
		<title>Digital Art Just Got Real With Ed</title>
		<link>http://www.vrworld.com/2014/09/28/digital-art-just-got-real-ed/</link>
		<comments>http://www.vrworld.com/2014/09/28/digital-art-just-got-real-ed/#comments</comments>
		<pubDate>Mon, 29 Sep 2014 03:12:05 +0000</pubDate>
		<dc:creator><![CDATA[Anshel Sag]]></dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Virtual Reality (VR)]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[Chris Jones]]></category>
		<category><![CDATA[Davinci Resolve Lite]]></category>
		<category><![CDATA[Faceworks]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[GDC 2013]]></category>
		<category><![CDATA[GDC 2014]]></category>
		<category><![CDATA[Krita]]></category>
		<category><![CDATA[Lightwave]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[Sculptris]]></category>
		<category><![CDATA[USC ICT]]></category>

		<guid isPermaLink="false">http://www.vrworld.com/?p=39074</guid>
		<description><![CDATA[<p>People are always talking about when digitally created art will surpass the point of realism, well, today may actually be the day that it happens. ...</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/09/28/digital-art-just-got-real-ed/">Digital Art Just Got Real With Ed</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img width="1053" height="573" src="http://cdn.vrworld.com/wp-content/uploads/2014/09/Ed.jpg" class="attachment-post-thumbnail wp-post-image" alt="Chris Jones Mr Head Ed" /></p><p>People are always talking about when digitally created art will surpass the point of realism, well, today may actually be the day that it happens.</p>
<p>There have been countless CGI faces created from scans of real people&#8217;s faces and others that were drawn by artists, but the most realistic ones still come from digital scans of real people with vast amounts of depth data and minute flaws. This virtual world of computer generated people has slowly but surely been moving towards a point where one cannot tell the difference between a computer generated image and one that is simply a photo or a video of a real person. One of the most recent attempts at hyper-realistic computer generated imagery was thanks to <a href="http://ict.usc.edu/" target="_blank">USC&#8217;s ICT</a> where they created a system that allows them to scan in a real person&#8217;s face into a digital copy and with Activision&#8217;s (<a href="www.google.com/finance?cid=353353">NASDAQ:ATVI</a>)  rendering techniques and Nvidia&#8217;s (<a href="www.google.com/finance?cid=662925">NASDAQ: NVDA</a>)  help they were able to render people&#8217;s faces digitally in real time.</p>
<p>Their project, called Digital Ira, scanned a real person&#8217;s face and his movements into a digital representation of his face in order to show how photo realistic computer generated imagery has become and, for Nvidia, to show the computational power of Nvidia&#8217;s GPUs as well as Activision&#8217;s rendering techniques.</p>
<p><iframe src="//www.youtube.com/embed/e8EhWPJYHMM" width="1280" height="720" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>Nvidia then turned that into its own demo to show off the power of their GeForce GTX graphics cards with &#8220;Faceworks&#8221;. Obviously, Nvidia had improved upon the original rendering techniques and implemented its own rendering of Ira&#8217;s face.<br />
<iframe src="//www.youtube.com/embed/hwL1VWlEQI0" width="1280" height="720" frameborder="0" allowfullscreen="allowfullscreen"></iframe><br />
But all that is behind us with the most recent developments in computer generated imagery and with the virtual reality industry picking up more and more steam, there will be need for more artist-generated computer imagery rather than scans of real people. So, it is absolutely astonishing to see that someone has finally, entirely from scratch, created their own digital person. The artist, Chris Jones, says that this is still only a work in progress which very likely means that there are many improvements to be made to Ed, but that doesn&#8217;t change the absolutely astonishing realism created from nothing but an artists imagination and lots of software and hardware.</p>
<p><iframe src="//www.youtube.com/embed/HjHiC0mt4Ts" width="1280" height="720" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>In order to create Ed, Jones had to combine Lightwave with Sculptris and Krita and composited the whole scene together with Davinci Resolve Lite. As you can tell, <a href="http://www.chrisj.com.au/2014/05/forging-head.html" target="_blank">he&#8217;s been working on this for quite some time</a>, but a simple trip over to his website shows that Jones <a href="http://www.chrisj.com.au/p/gallery.html" target="_blank">has been an artist almost his entire life</a>. Chris Jones calles Ed by another name, Mr. Head, but doesn&#8217;t give many details about what he plans to do with him other than the fact that Ed aka Mr head is still a work in progress. He even has his own CGI film called <a href="http://thepassengerfilm.blogspot.com.au/" target="_blank">The Passenger</a> which he sells on his own website and may be worth checking out if you like his work.</p>
<p>It will be interesting to see what things that Chris Jones will be able to do once he has some more time or he gets more help from others to expand beyond Mr. Head or Ed.</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/09/28/digital-art-just-got-real-ed/">Digital Art Just Got Real With Ed</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.vrworld.com/2014/09/28/digital-art-just-got-real-ed/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mantle Goes Beta, Still Not Quite Open to All&#8230;</title>
		<link>http://www.vrworld.com/2014/05/01/mantle-goes-beta-still-quite-open/</link>
		<comments>http://www.vrworld.com/2014/05/01/mantle-goes-beta-still-quite-open/#comments</comments>
		<pubDate>Thu, 01 May 2014 17:37:13 +0000</pubDate>
		<dc:creator><![CDATA[Anshel Sag]]></dc:creator>
				<category><![CDATA[Graphics]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[AMD Radeon]]></category>
		<category><![CDATA[API]]></category>
		<category><![CDATA[Beta]]></category>
		<category><![CDATA[Developers]]></category>
		<category><![CDATA[DirectX 12]]></category>
		<category><![CDATA[Drivers]]></category>
		<category><![CDATA[DX12]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Graphics Cards]]></category>
		<category><![CDATA[Low Level API]]></category>
		<category><![CDATA[Mantle]]></category>

		<guid isPermaLink="false">http://www.brightsideofnews.com/?p=34835</guid>
		<description><![CDATA[<p>AMD&#8217;s Mantle API, since its inception has been considered to be a fairly exclusive program with AMD getting hundreds of requests (if not thousands) from ...</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/05/01/mantle-goes-beta-still-quite-open/">Mantle Goes Beta, Still Not Quite Open to All&#8230;</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>AMD&#8217;s Mantle API, since its inception has been considered to be a fairly exclusive program with AMD getting hundreds of requests (if not thousands) from developers all around the world to test out Mantle. Obviously, a company of AMD&#8217;s size isn&#8217;t entirely capable of supporting thousands of developers, yet. AMD is still struggling to achieve profitability and cannot commit enough engineering resources to the Mantle team in order to really give Mantle the attention it needs. Yes, Mantle is a proprietary set of low-level APIs and does give game developers unparalleled flexibility and that is why so many developers are excited to take a crack at it. Even though Mantle only works on AMD hardware (and probably will for the foreseeable future), DirectX 12 is simply too far down the road (18 months) for anyone to even start thinking about anything other than Mantle. DirectX 12 will also have certain features that will only be available in hardware, which will mean new DirectX 12 capable GPU architectures will be necessary in order to enable those features.</p>
<p><iframe src="//www.youtube.com/embed/sSY2KXBoro0" width="1280" height="720" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
<p>Today&#8217;s announcement regarding Mantle is probably the biggest announcement AMD has made around Mantle since they talked about it at GDC in March. Back then, AMD was talking a lot about Mantle&#8217;s capabilities and games with Mantle, but they didn&#8217;t talk about the expansion of the program much, even though that was probably their most captive audience. In fact, making <a href="http://developer.amd.com/mantle/" target="_blank">today&#8217;s announcement about the closed beta</a> should probably have been done at GDC as that would have been their target audience and they could have even spoken directly with most of the interested developers. Alas, it was probably not ready yet for a beta release and they waited until today to make the announcement. Either way, you can now head over to an actual beta page for Mantle and access the NDA SDK if you are given access by AMD. In all honesty, Mantle has technically already been a closed-beta program for quite some time and this announcement doesn&#8217;t really seem to change much other than create a public page.</p>
<p>You still have to email mantleaccess [at] amd [dot] com in order to even get access to the page and/or SDK and you have to supply them with the following info:</p>
<ul>
<li>Name of company</li>
<li>Name and email of contact point for Mantle access</li>
<li>Game title(s) or codenames for which you are interested to evaluate Mantle for</li>
<li>Reasons for requesting Mantle access</li>
</ul>
<p>Once you&#8217;ve emailed them at that email address with that info you MIGHT get access to Mantle and you COULD start developing with Mantle, but there simply aren&#8217;t any guarantees since AMD is still selecting who they do and don&#8217;t want using Mantle. AMD claims that they&#8217;ve already got 40 different developers using Mantle  with this new beta program and are looking to expand it further, even though we don&#8217;t exactly know how many developers AMD can really support simultaneously and still do it well. I want Mantle to be successful and to be broadly accepted, but in the end it is still a proprietary graphics API which means it will only work on AMD&#8217;s GCN cores and nobody else&#8217;s and I&#8217;m not sure how many developers are going to want to develop games for both Mantle and DirectX 12.</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/05/01/mantle-goes-beta-still-quite-open/">Mantle Goes Beta, Still Not Quite Open to All&#8230;</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.vrworld.com/2014/05/01/mantle-goes-beta-still-quite-open/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Content Delivery Network via Amazon Web Services: CloudFront: cdn.vrworld.com

 Served from: www.vrworld.com @ 2015-04-10 17:18:08 by W3 Total Cache -->