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	<title>VR World &#187; Gran Turismo</title>
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		<title>Land Rover, Toyota Show Awesome Tech: Gran Turismo 6, Augmented Reality in Cars!</title>
		<link>http://www.vrworld.com/2014/04/10/land-rover-toyota-show-awesome-tech-gran-turismo-6-augmented-reality-in-cars/</link>
		<comments>http://www.vrworld.com/2014/04/10/land-rover-toyota-show-awesome-tech-gran-turismo-6-augmented-reality-in-cars/#comments</comments>
		<pubDate>Thu, 10 Apr 2014 20:04:49 +0000</pubDate>
		<dc:creator><![CDATA[Anshel Sag]]></dc:creator>
				<category><![CDATA[Auto]]></category>
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		<category><![CDATA[Augmented Reality]]></category>
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		<category><![CDATA[Car Simulator]]></category>
		<category><![CDATA[Fuji]]></category>
		<category><![CDATA[Fuji Speedway]]></category>
		<category><![CDATA[Gran Turismo]]></category>
		<category><![CDATA[GT6]]></category>
		<category><![CDATA[GT86]]></category>
		<category><![CDATA[Hachi Roku]]></category>
		<category><![CDATA[Land Rover]]></category>
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		<guid isPermaLink="false">http://www.brightsideofnews.com/?p=34348</guid>
		<description><![CDATA[<p>Past two decades saw the automotive industry trying to push advanced electronics onto a very old and slow serial backbone protocol called CAN bus, which ...</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/04/10/land-rover-toyota-show-awesome-tech-gran-turismo-6-augmented-reality-in-cars/">Land Rover, Toyota Show Awesome Tech: Gran Turismo 6, Augmented Reality in Cars!</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img width="1920" height="1080" src="http://cdn.vrworld.com/wp-content/uploads/2014/04/Land_Rover_Bonnet_AR1.jpg" class="attachment-post-thumbnail wp-post-image" alt="Land Rover Augmented Reality Concept" /></p><p>Past two decades saw the automotive industry trying to push advanced electronics onto <a title="CAN bus on Wikipedia" href="http://en.wikipedia.org/wiki/CAN_bus" target="_blank">a very old and slow serial backbone protocol called CAN bus</a>, which resulted in less than satisfactory technology. This is the main reason why pardon us saying, most car electronics of today aren&#8217;t integrated and crash worse than Windows 95 on a no-name PoS system made in rural China.</p>
<p>With the advancement of MOST15, ethernet-based optical protocol with speeds of up to 150Mbps (CAN is 40-125 Kbps on a good day &#8211; yes, slower than what you used to connect to the Internet in 1990s), car manufacturers are finally starting to push the technology integration leading to safe cars. In a way, we can compare the automotive industry of today as an airline industry in 1980s, when pressured with crashes and failures that took thousands of lives &#8211; airline industry came up with much safer protocols, reducing the number of passenger deaths. Now, does that sound familiar (how many people die on the roads each day?)?</p>
<p><strong>Toyota Hachi-Roku meets Gran Turismo 6</strong></p>
<p>With the New York International Auto Show preparing to open its doors, car manufacturers are gearing up to demonstrate new technology that will grace the cars of tomorrow and today&#8217;s story shows you two very shiny examples of technology integration which is close to entering mass manufacturing. First up is Toyota, with the integration of onboard telemetry recorder inside of their GT86 (Hachi Roku) sports cars. The &#8220;Sports Drive Logger&#8221; is enabling the driver to input his driving data on race tracks into the popular Gran Turismo 6 game for the Sony PlayStation console. This syncs the vehicle data compared to what you experience in a game, and you can race yourself and see what the best lines you did and what you should have done to achieve ideal lap time.</p>
<p><iframe src="//www.youtube.com/embed/s7obE1H24sU" height="540" width="960" allowfullscreen="" frameborder="0"></iframe></p>
<p>Data transfer is enabled through a simple USB drive (addmitedly so, with a cool 86 logo on it), which you shift between a real car and the PlayStation 3 console. So far, this feature will be enabled only for the Japan market, where three race tracks are supported: Fuji Speedway (owned by Toyota, of course), Suzuka International Circuit (owned by Honda) and privately owned Tsukuba Circuit 2000.</p>
<div id="attachment_34373" style="width: 970px" class="wp-caption alignnone"><a href="http://cdn.vrworld.com/wp-content/uploads/2014/04/Toyota_GPSGT861.jpg" rel="lightbox-0"><img class="size-full wp-image-34373" alt="Toyota Sports Drive Logger" src="http://cdn.vrworld.com/wp-content/uploads/2014/04/Toyota_GPSGT861.jpg" width="960" height="620" /></a><p class="wp-caption-text">Toyota Sports Drive Logger is a button and a USB key in one. Import data into Gran Turismo 6 and compare yourself.</p></div>
<p>Imagine this as an ultimate driving simulator which will change how racing drivers adapt to the race in phase one, but the technology can easily expand onto Safe Driving courses on race tracks and in couple of years, as automotive industry adapts to the &#8216;big data&#8217; trend, for automotive industry means we could go into a world with less real-world crashes, as less experience drivers can learn how their vehicle react.</p>
<p><strong>Land Rover Augmented Reality</strong></p>
<p>Second concept is something we might say nothing short of revolutionary. When Peugeot launched a concept vehicle with full-screen HUD (Heads-Up Display) couple of years ago &#8211; it was viewed as a concept which might see the light of day. Land Rover, now owned by Indian conglomerate Tata is starting to use the Tata Communications backbone to plug into &#8216;big data&#8217; and enable Augmented Reality in the best possible way.</p>
<p><iframe src="//www.youtube.com/embed/1OlqditIsoM" height="540" width="960" allowfullscreen="" frameborder="0"></iframe></p>
<p>The Transparent Bonnet concept utilizes a wide-angle camera, a powerful onboard computer with a GPU inside and a windscreen wide flexible display which overlays the windscreen (in its entirety). The end result is that the bonnet of your car becomes transparent and you see the physically-correct location of the wheels and the road ahead of you. You can use this technology to park in narrow places, see what lies beneath your car as you pass and overall, contribute to the safety of passengers onboard.</p>
<p>The company will reveal more at the afore mentioned <a title="New York International Auto Show" href="http://www.autoshowny.com/" target="_blank">New York International Auto Show (April 18-27)</a>, and we hope that this concept will become a reality in Land Rover and Range Rover vehicles over the next couple of years. Would you like to live in such a future, wher Augmented Reality meets advanced computer simulations?</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/04/10/land-rover-toyota-show-awesome-tech-gran-turismo-6-augmented-reality-in-cars/">Land Rover, Toyota Show Awesome Tech: Gran Turismo 6, Augmented Reality in Cars!</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></content:encoded>
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		<title>Sony demonstrates Gran Turismo 5 in 4K resolution</title>
		<link>http://www.vrworld.com/2008/11/21/sony-demonstrates-gran-turismo-5-in-4k-resolution/</link>
		<comments>http://www.vrworld.com/2008/11/21/sony-demonstrates-gran-turismo-5-in-4k-resolution/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 16:00:31 +0000</pubDate>
		<dc:creator><![CDATA[Theo Valich]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[2160P]]></category>
		<category><![CDATA[3840x2160]]></category>
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		<category><![CDATA[downshift session 2008]]></category>
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		<category><![CDATA[gt5: prologue]]></category>
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		<category><![CDATA[polyphony digital]]></category>
		<category><![CDATA[PS3]]></category>
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		<category><![CDATA[SRX-S110]]></category>
		<category><![CDATA[SRX-S110 projector]]></category>

		<guid isPermaLink="false">http://theovalich.wordpress.com/?p=530</guid>
		<description><![CDATA[<p>Past couple of weeks brought two big anniversaries. Gran Turismo dinged 10 years in October, and then Half Life celebrated its won 10 years. Both ...</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2008/11/21/sony-demonstrates-gran-turismo-5-in-4k-resolution/">Sony demonstrates Gran Turismo 5 in 4K resolution</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>Past couple of weeks brought two big anniversaries. Gran Turismo dinged 10 years in October, and then Half Life celebrated its won 10 years. Both games changed the world of their respective platforms. Personally, I&#8217;ve stated numerous times that the only game I would play on PS3 was Gran Turismo series (borrowed PSOne to finish GT1 and GT2, bought/sold PS2 for GT3 and now considering getting that legacy-enabled PS3 for GT3, GT4, GTHD and GT5 ;-).<br />
During <a href="http://www.gran-turismo.com/en/sp/d2788.html" target="_blank">Downshift Session 2008</a> event, Polyphony Digital held an impressive demonstration, showing Gran Turismo 5 (I guess Prologue) in 4K resolution.</p>
<div id="attachment_531" style="width: 510px" class="wp-caption aligncenter"><a href="http://cdn.vrworld.com/wp-content/uploads/2008/11/sony_ps3_in_4k.jpg" rel="lightbox-0"><img class="size-full wp-image-531" title="sony_ps3_in_4k" src="http://cdn.vrworld.com/wp-content/uploads/2008/11/sony_ps3_in_4k.jpg" alt="Syncing four consoles to get 1080p@240fps... or actually, 4K in 60fps" width="500" height="397" /></a><p class="wp-caption-text">Syncing four consoles to get 1080p@240fps... or actually, 4K in 60fps</p></div>
<p>Sony provided the SRX-S110 digital cinema projector, outputting resolution of 3840&#215;2160, also known as &#8220;the 4K&#8221;. In order to be able to show 4K resolution, Sony linked four PS3 consoles that provided four 1920&#215;1080 images at 60fps each. Every console was in charge for 25% of the total screen resolution, providing breathtaking gaming experience.</p>
<div id="attachment_532" style="width: 510px" class="wp-caption aligncenter"><a href="http://cdn.vrworld.com/wp-content/uploads/2008/11/sony_ps3_in_4k_02.jpg" rel="lightbox-1"><img class="size-full wp-image-532" title="sony_ps3_in_4k_02" src="http://cdn.vrworld.com/wp-content/uploads/2008/11/sony_ps3_in_4k_02.jpg" alt="In layman's terms, 4 consoles are needed for playing on 8.5 MPixel TV." width="500" height="379" /></a><p class="wp-caption-text">In layman</p></div>
<p>I hope that this technology will be brought forward to the final version of the game. Judging by statements made by some Polyphony Digital representatives over the past year, we might not see GT5 in 2009, forcing us to wait until first half of 2010. By 2010, 4K will be a reality in a lot of Japanese homes, and PS3 will not be enough to capture hearts and minds of consumers that want 4K experience.<br />
The 4K resolution development will follow the trail left by HD, FullHD and many others before: CES #1: Prototypes, CES #2: First Devices, CES #3: Mass Production, CES #4: It is everywhere. CES 2008 saw first devices, CES 2009 will witness first production devices, CES 2010 will see Samsung, Sony and other heavy-weights launching 4K LCDs and by 2011, 4K will be everywhere.</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2008/11/21/sony-demonstrates-gran-turismo-5-in-4k-resolution/">Sony demonstrates Gran Turismo 5 in 4K resolution</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></content:encoded>
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