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	<title>VR World &#187; Mali</title>
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		<title>ARM Announces New ARM Mali Graphics IP</title>
		<link>http://www.vrworld.com/2014/10/28/arm-announces-new-arm-mali-graphics-ip/</link>
		<comments>http://www.vrworld.com/2014/10/28/arm-announces-new-arm-mali-graphics-ip/#comments</comments>
		<pubDate>Tue, 28 Oct 2014 21:03:51 +0000</pubDate>
		<dc:creator><![CDATA[Anshel Sag]]></dc:creator>
				<category><![CDATA[Audio/Video]]></category>
		<category><![CDATA[Graphics]]></category>
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		<category><![CDATA[ARM]]></category>
		<category><![CDATA[ARM Mali]]></category>
		<category><![CDATA[DP550]]></category>
		<category><![CDATA[driver]]></category>
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		<category><![CDATA[Mali]]></category>
		<category><![CDATA[Mali-DP550]]></category>
		<category><![CDATA[Mali-T820]]></category>
		<category><![CDATA[Mali-T830]]></category>
		<category><![CDATA[Mali-T860]]></category>
		<category><![CDATA[Mali-V550]]></category>
		<category><![CDATA[renderscript]]></category>
		<category><![CDATA[T820]]></category>
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		<guid isPermaLink="false">http://www.brightsideofnews.com/?p=40702</guid>
		<description><![CDATA[<p>ARM has today announced a whole new series of ARM Mali graphics IP including their new T860, T830 and T820 GPUs as well as V550 and DP550 processors</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/10/28/arm-announces-new-arm-mali-graphics-ip/">ARM Announces New ARM Mali Graphics IP</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img width="960" height="593" src="http://cdn.vrworld.com/wp-content/uploads/2014/10/ARM_Mali_800Series.jpg" class="attachment-post-thumbnail wp-post-image" alt="ARM Mali Graphics IP" /></p><p>ARM today announced its latest graphics IP which includes three new GPUs as well as new video and display processors. With the introduction of ARM&#8217;s new Mali 8 series graphics IP, the company put a bigger focus on power efficiency and is looking to target products across a broad spectrum of capabilities and power envelopes. ARM&#8217;s announcement today introduces the Mali-T860, Mali-T830 and Mali-T820 GPUs as well as the Mali-V550 and Mali-DP550.</p>
<p><a href="http://cdn.vrworld.com/wp-content/uploads/2014/10/NewSuiteMali.jpg" rel="lightbox-0"><img class="aligncenter size-full wp-image-40709" src="http://cdn.vrworld.com/wp-content/uploads/2014/10/NewSuiteMali.jpg" alt="Slide 1" width="980" height="551" /></a>The new Mali graphics IP, as shown above, is part of ARM&#8217;s effort to make their graphics solutions even more efficient than their predecessors. This includes the ARM Mali-T800 series which is a successor to the currently available Mali-T700 series. The first of this graphics IP, the Mali-T800 series is designed to be more for the mid-range of devices as opposed to the high-end, however, ARM did state that the ARM Mali-T860 is still a high performance part.</p>
<p><a href="http://cdn.vrworld.com/wp-content/uploads/2014/10/T860.jpg" rel="lightbox-1"><img class="aligncenter size-full wp-image-40712" src="http://cdn.vrworld.com/wp-content/uploads/2014/10/T860.jpg" alt="Slide 1" width="980" height="551" /></a></p>
<p>The Mali-T860 is, according to ARM, a much more efficient GPU than the previous generations stating that it is 45% more efficient at certain tasks than the T628, which was the company&#8217;s high performance part before the T700 series cam out. It also has 16 scalable shader cores, meaning that you don&#8217;t have to fully implement all cores in the design, but I suspect most that choose to license it will go for the 16 core design.</p>
<p>ARM also claims support for 4K, which very likely means the ability to display 4K pixels and maybe 4K UIs without much more than that. Because realistically, no mobile platform is really capable of 4K gaming right now unless they upscale 1080P content. Additionally, the GPU will support OpenGL ES 3.1 and OpenCL 1.2, but no Open CL 2.0. There is also going to be DirectX 11.1 support, but no DirectX 11.3 or 12.0 support. And last but not least, they also will support renderscript compute for all of the Android implementations. The lack of OpenCL 2.0 may be due to the fact that these are designed to be more mainstream or because OpenCL 2.0 is so new, but the lack of DirectX 12 is a bit interesting since this GPU will be in products sometime next year, which is around the time of Windows 10 (and DX12) launch.</p>
<p>That brings us to the Mali-T830 and T820 which are ARM Mali&#8217;s even more power efficient GPUs designed for the mainstream performance. These GPUs essentially carry many of the same capabilities of the T860 but with only four shader cores and no 4K support. They also lack an advanced tiling unit, which the T860 has. With these ARM Mali graphic chips, the company claims 50% better areal efficiency and 55% faster performance over the T622 generation of ARM Mali graphics, which preceded the current <a href="http://www.arm.com/products/multimedia/mali-cost-efficient-graphics/mali-t720.php" target="_blank">T720 generation of Mali GPUs</a>.</p>
<p><a href="http://cdn.vrworld.com/wp-content/uploads/2014/10/T820T830.jpg" rel="lightbox-2"><img class="aligncenter size-full wp-image-40711" src="http://cdn.vrworld.com/wp-content/uploads/2014/10/T820T830.jpg" alt="Slide 1" width="980" height="551" /></a></p>
<p>Last but not least, are ARM&#8217;s Mali Video and Display processors which are designed to bring ARM&#8217;s goal of efficiency all the way from the GPU to the display processor. The way that they achieve this is with their new Mali-V550 and Mali-DP550 processors each designed for high efficiency operation in conjunction with the ARM Mali 800 series GPUs.  As you can see from the slides below, the Mali-V550 also brings HEVC (h.265) encode and decode capability to ARM&#8217;s video processors and brings the ability to support multiple standards. The V550 also scales from doing 1080 at 60 FPS with a single video care to 4K at 120 FPS with 8 video cores and it supports multiple simultaneous encode and decode streams.</p>
<p><a href="http://cdn.vrworld.com/wp-content/uploads/2014/10/DP550.jpg" rel="lightbox-3"><br />
</a> <a href="http://cdn.vrworld.com/wp-content/uploads/2014/10/V550.jpg" rel="lightbox-4"><img class="aligncenter size-full wp-image-40714" src="http://cdn.vrworld.com/wp-content/uploads/2014/10/V550.jpg" alt="Slide 1" width="980" height="551" /></a></p>
<p>The Mali-DP550 further enables a lot of what the T860 and V550 can do with improved power and memory efficiency as well as the ability to scale to 4K resolution. ARM is clearly ready to hop aboard the 4K bandwagon, with <a title="Qualcomm Wants to Lead Us to 4K" href="http://www.brightsideofnews.com/2014/10/22/qualcomm-wants-lead-us-4k/">Qualcomm leading the charge</a>. They also support 3rd party display differentiation which allows for 3rd party/SoC vendor IP into the Mali display pipeline.</p>
<p><img class="aligncenter size-full wp-image-40705" src="http://cdn.vrworld.com/wp-content/uploads/2014/10/DP550.jpg" alt="Slide 1" width="980" height="551" /></p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/10/28/arm-announces-new-arm-mali-graphics-ip/">ARM Announces New ARM Mali Graphics IP</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
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		<title>Nvidia Sues Samsung and Qualcomm For Alleged Patent Infringement</title>
		<link>http://www.vrworld.com/2014/09/04/nvidia-sues-samsung-qualcomm-patent-infringement/</link>
		<comments>http://www.vrworld.com/2014/09/04/nvidia-sues-samsung-qualcomm-patent-infringement/#comments</comments>
		<pubDate>Thu, 04 Sep 2014 22:03:15 +0000</pubDate>
		<dc:creator><![CDATA[Anshel Sag]]></dc:creator>
				<category><![CDATA[Analysis]]></category>
		<category><![CDATA[Breaking]]></category>
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		<category><![CDATA[Mobile Computing]]></category>
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		<category><![CDATA[and Galaxy S4]]></category>
		<category><![CDATA[ARM]]></category>
		<category><![CDATA[ban]]></category>
		<category><![CDATA[Banned]]></category>
		<category><![CDATA[Complaint]]></category>
		<category><![CDATA[Delaware]]></category>
		<category><![CDATA[Galaxy Note 3]]></category>
		<category><![CDATA[Galaxy Note 4]]></category>
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		<category><![CDATA[Imagination Technologies]]></category>
		<category><![CDATA[import]]></category>
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		<guid isPermaLink="false">http://www.brightsideofnews.com/?p=38487</guid>
		<description><![CDATA[<p>In a blog, Nvidia (NASDAQ:NVDA) stated that it has filed patent infringement complaints with the US District Court in Delaware (where most US companies are incorporated) as well ...</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/09/04/nvidia-sues-samsung-qualcomm-patent-infringement/">Nvidia Sues Samsung and Qualcomm For Alleged Patent Infringement</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img width="2000" height="1476" src="http://cdn.vrworld.com/wp-content/uploads/2014/05/Nvidia-Logo1.png" class="attachment-post-thumbnail wp-post-image" alt="Nvidia GPU Logo" /></p><p>In a blog, Nvidia (NASDAQ:<a href="https://www.google.com/finance?q=NVDA" target="_blank">NVDA</a>) <a href="http://blogs.nvidia.com/blog/2014/09/04/nvidia-launches-patent-suits/" target="_blank">stated that</a> it has filed patent infringement complaints with the US District Court in Delaware (where most US companies are incorporated) as well as with the International Trade Comission regarding Samsung <a href="https://www.google.com/finance?q=KRX%3A005935" target="_blank">(KRX:005935)</a> and Qualcomm&#8217;s (<a href="https://www.google.com/finance?q=QCOM" target="_blank">NASDAQ:QCOM</a>) infringement of its patents (You can view the complaints <a href="http://nvidianews.nvidia.com/imagelibrary/downloadmedia.ashx?MediaDetailsID=2996&amp;SizeId=-1&amp;SizeID=-1" target="_blank">here</a> (ITC) and <a href="http://nvidianews.nvidia.com/imagelibrary/downloadmedia.ashx?MediaDetailsID=2993&amp;SizeId=-1&amp;SizeID=-1" target="_blank">here</a> (Delaware)) .</p>
<p>Nvidia is alleging that Samsung&#8217;s devices that use Qualcomm&#8217;s chips are infringing upon Nvidia&#8217;s own technologies that have been patented. Not just that, but by filing a complaint with the ITC, Nvidia is seeking that such devices that infringe upon these patents be banned from importation and sale within the United States.</p>
<p>The devices that Nvidia claims infringe upon their patents include the Galaxy Note 4, Galaxy Note Edge, Galaxy S5, Galaxy Note 3, and Galaxy S4 as well as the Galaxy Tab S and Galaxy Note Pro. Nvidia claims seven different patents were violated by Samsung&#8217;s Exynos processors as well as Qualcomm&#8217;s Snapdragon processors. The Qualcomm Snapdragon processors that are claimed to infringe upon these patents include the Snapdragon S4 (using the Adreno 225), Snapdragon 400 (using the Adreno 305), Snapdragon 600 (using the Adreno 320), Snapdragon 800 and 801 (using the Adreno 330), and Snapdragon 805 (using the Adreno 420).</p>
<p>A careful reading Nvidia&#8217;s patent infringement complaint shows that Nvidia has made a clear decision here to go after Samsung and Qualcomm. Obviously, this hurts Nvidia&#8217;s chances of ever landing a design win inside of Samsung, but by going after Samsung and Qualcomm, the company goes after the biggest seller of Android smartphones and the biggest seller of Android smartphone SoCs. Additionally, the complaint states that Nvidia is claiming that Samsung infringes on their GPU patents by saying Samsung uses Mali and PowerVR graphics, which aren&#8217;t actually theirs but rather graphics they license from ARM and Imagination technologies, however Nvidia has chosen not to include them in the suit.</p>
<p style="padding-left: 30px; text-align: justify;"><em>Qualcomm and Samsung are not GPU pioneers or innovators in graphics </em><em>technology. Qualcomm dominates the global market for smartphone applications processors, </em><em>with a market share exceeding 50%, and is also a leader in tablet application processors. </em><em>Samsung leads the global market in sales of smartphones, selling about twice as many as its </em><em>nearest competitor, and is also a global leader in the sales of tablet computers, nearly tripling its </em><em>market share over the past two years. Many of Samsung’s smartphones and tablet computers are </em><em>powered by mobile processors supplied by Qualcomm, which use GPUs commercially known as</em><br />
<em> “Adreno.” Other smartphones and tablets sold by Samsung use GPUs commercially known as </em><em>“Mali” or “PowerVR.” All of these products infringe the Asserted Patents. The market success </em><em>of Qualcomm and Samsung in these areas is built on the back of NVIDIA’s pioneering graphics </em><em>technology, and Qualcomm and Samsung continue to release new products using NVIDIA’s </em><em>technology.</em></p>
<p>The patents in question,  <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=6,198,488.PN.&amp;OS=PN/6,198,488&amp;RS=PN/6,198,488" target="_blank">6,198,488</a>, <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=6,992,667.PN.&amp;OS=PN/6,992,667&amp;RS=PN/6,992,667" target="_blank">6,992,667</a>,  <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=7,038,685.PN.&amp;OS=PN/7,038,685&amp;RS=PN/7,038,685" target="_blank">7,038,685</a>, <a href="http://patft.uspto.gov/netacgi/nph-Parser?TERM1=7%2C015%2C913&amp;Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=0&amp;f=S&amp;l=50" target="_blank">7,015,913</a>, <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=6,697,063.PN.&amp;OS=PN/6,697,063&amp;RS=PN/6,697,063" target="_blank">6,697,063</a>, <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=7,209,140.PN.&amp;OS=PN/7,209,140&amp;RS=PN/7,209,140" target="_blank">7,209,140</a> and <a href="http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PALL&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&amp;r=1&amp;f=G&amp;l=50&amp;s1=6,690,372.PN.&amp;OS=PN/6,690,372&amp;RS=PN/6,690,372" target="_blank">6,690,372</a> all pertain in one way or another to graphics patents and it appears quite clear that Nvidia is attacking the two biggest players in Tegra&#8217;s own mobile SoC space.</p>
<p>The claims Nvidia makes are all utility patents and they go into deep technical detail about certain graphics processes that Nvidia believes Qualcomm and Samsung are infringing upon. The reality of the situation is that Nvidia could theoretically sue Apple, Imagination Technologies, ARM and virtually any smartphone or SoC manufacturer in the world for patent infringement based upon these claims. But Nvidia is choosing not to instead going after Samsung and Qualcomm, and really it seems like Samsung is just collateral damage here, but it could also be that Nvidia wants to weaken Samsung in order to make room for other vendors that might use their chips like Tegra K1. It could also be that Nvidia may just want to generate IP licensing revenue from all of Samsung&#8217;s billions of dollars in sales of Galaxy devices and that could be good enough for them. Until we get some comment from Qualcomm and this thing actually goes to court, we probably won&#8217;t know the outcome of this suit. Once again, the tech industry continues to sue one another for patent infringement.</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/09/04/nvidia-sues-samsung-qualcomm-patent-infringement/">Nvidia Sues Samsung and Qualcomm For Alleged Patent Infringement</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
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