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	<title>VR World &#187; WHQL</title>
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		<title>Nvidia&#8217;s new drivers will finally fix 4 year old &#8220;bug&#8221;</title>
		<link>http://www.vrworld.com/2008/10/17/nvidias-new-drivers-will-finally-fix-4-year-old-bug/</link>
		<comments>http://www.vrworld.com/2008/10/17/nvidias-new-drivers-will-finally-fix-4-year-old-bug/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 20:00:57 +0000</pubDate>
		<dc:creator><![CDATA[Theo Valich]]></dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[Hardware]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[ATI]]></category>
		<category><![CDATA[big bang ii]]></category>
		<category><![CDATA[CrossFire]]></category>
		<category><![CDATA[detonator]]></category>
		<category><![CDATA[Drivers]]></category>
		<category><![CDATA[forceware]]></category>
		<category><![CDATA[multi-monitor]]></category>
		<category><![CDATA[multimonitor]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[OpenGL 3.0]]></category>
		<category><![CDATA[SLI]]></category>
		<category><![CDATA[SLI 2]]></category>
		<category><![CDATA[WHQL]]></category>

		<guid isPermaLink="false">http://theovalich.wordpress.com/?p=86</guid>
		<description><![CDATA[<p>One of key issues with multi-GPU configurations is the lack of dual-monitor capability. Now, this is not a new issue &#8211; ever since SLI and ...</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2008/10/17/nvidias-new-drivers-will-finally-fix-4-year-old-bug/">Nvidia&#8217;s new drivers will finally fix 4 year old &#8220;bug&#8221;</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p>One of key issues with multi-GPU configurations is the lack of dual-monitor capability. Now, this is not a new issue &#8211; ever since SLI and CrossFire came out in 2004/5, we were promised earth-shaking gaming experience omitting the fact that more users have two monitors than they have two graphics cards.<br />
So, if you were a high-end user and had for instance, GeForce 6800 Ultra or GTX 280 in SLI, result was unchanged – second monitor would remain blank. Same thing was the case with ATI&#8217;s CrossFire. All in all, &#8220;user-unfriendly&#8221; solutions.</p>
<div id="attachment_88" style="width: 510px" class="wp-caption alignnone"><a href="http://cdn.vrworld.com/wp-content/uploads/2008/10/nvidia_bigbang_ii_01.jpg" rel="lightbox-0"><img class="size-full wp-image-88" title="nvidia_bigbang_ii_01" src="http://cdn.vrworld.com/wp-content/uploads/2008/10/nvidia_bigbang_ii_01.jpg" alt="Big Bang II Roadmap, as of May 24, 2008 - beside release date, everything else is inside" width="500" height="303" /></a><p class="wp-caption-text">Big Bang II Roadmap, as of May 24, 2008 - beside release date, everything else is inside</p></div>
<p>A while ago, I reported about <a href="http://www.tgdaily.com/content/view/38649/135/" target="_blank">Nvidia making Big Bang II drivers</a>, drivers that were supposed to be released during September-October timeframe. With <a href="http://www.nvidia.com/object/winxp_178.24_whql.html" target="_blank">Nvidia releasing 178.24</a> this week, it is obvious that the era of 170 drivers is coming to a close and that Big Bang II missed its Sep/Oct time frame,<br />
Friends over at <a href="http://www.vr-zone.com/articles/Nvidia_Forceware_180_Series_Preview/6110.html" target="_blank">VR-Zone got their hands on Forceware 180.10</a>, and guys discovered that Big Bang II is all that Nvidia promised a while ago.</p>
<div id="attachment_87" style="width: 510px" class="wp-caption alignnone"><a href="http://cdn.vrworld.com/wp-content/uploads/2008/10/nvidia_bigbang_ii_02.jpg" rel="lightbox-1"><img class="size-full wp-image-87" title="nvidia_bigbang_ii_02" src="http://cdn.vrworld.com/wp-content/uploads/2008/10/nvidia_bigbang_ii_02.jpg" alt="SLI II is actually just SLI+older GeForce acting as PhysX GPU, but check these monitors - photo courtesy of VR-Zone" width="500" height="369" /></a><p class="wp-caption-text">SLI II is actually just SLI+older GeForce acting as PhysX GPU, but check these monitors - photo courtesy of VR-Zone</p></div>
<p>Besides four year old SLI multi-monitor nuisance,  Big Bang II brings out &#8220;SLI 2&#8243; (a.k.a. using an older Geforce card for physics), various performance improvements and will be the first WHQL-ceritified driver to OpenGL 3.0 API.<br />
Of course, unless ATI brings OpenGL 3.0 support with their regular monthly refresh for November,  Catalyst 8.11.</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2008/10/17/nvidias-new-drivers-will-finally-fix-4-year-old-bug/">Nvidia&#8217;s new drivers will finally fix 4 year old &#8220;bug&#8221;</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
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