<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>VR World &#187; Zelda Wii U</title>
	<atom:link href="http://www.vrworld.com/tag/zelda-wii-u/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.vrworld.com</link>
	<description></description>
	<lastBuildDate>Fri, 10 Apr 2015 07:54:22 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=4.1.1</generator>
	<item>
		<title>Zelda Wii U Delayed, Isn&#8217;t Coming in 2015</title>
		<link>http://www.vrworld.com/2015/03/28/zelda-wii-u-delayed-isnt-coming-in-2015/</link>
		<comments>http://www.vrworld.com/2015/03/28/zelda-wii-u-delayed-isnt-coming-in-2015/#comments</comments>
		<pubDate>Fri, 27 Mar 2015 22:36:41 +0000</pubDate>
		<dc:creator><![CDATA[Derek Strickland]]></dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Entertainment]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Nintendo Wii U]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Zelda]]></category>
		<category><![CDATA[Zelda Wii U]]></category>

		<guid isPermaLink="false">http://www.vrworld.com/?p=51048</guid>
		<description><![CDATA[<p>We are no longer making a 2015 release our number one priority, says Eiji Aonuma.</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2015/03/28/zelda-wii-u-delayed-isnt-coming-in-2015/">Zelda Wii U Delayed, Isn&#8217;t Coming in 2015</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img width="1280" height="720" src="http://cdn.vrworld.com/wp-content/uploads/2014/12/Zelda-WiiU.jpg" class="attachment-post-thumbnail wp-post-image" alt="Zelda WiiU" /></p><p><strong>UPDATE:</strong> <em>Nintendo has confirmed that the </em>Legend of Zelda<em> Wii U port <a href="https://twitter.com/NintendoAmerica/status/581579256704081920" target="_blank">won&#8217;t be showcased at E3 2015</a>.</em></p>
<p><em>Original story is as follows.</em></p>
<p><em>The Legend of Zelda</em> Wii U port has been delayed, and won&#8217;t be releasing in 2015 after all.</p>
<p>The news comes straight from game producer Eiji Aonuma who announced the push back in a <a href="https://youtu.be/7y1VKSVeGD0" target="_blank">recent video update</a>.</p>
<p>Aonuma cites the reason for the delay is that the development team has &#8220;discovered new possibilities for the game&#8221;, and the timeframe constricts on the new content they could add to make <em>Zelda</em> on Wii U the &#8220;complete and ultimate <em>Zelda</em> game&#8221;.</p>
<p><iframe width="1140" height="641" src="https://www.youtube.com/embed/7y1VKSVeGD0?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<blockquote><p><em>&#8220;Since I declared at The Game Awards in December that the game would launch in 2015, the directors and the many members of the development team have been working hard developing the game to make it the best it can be.</em></p>
<p><em>&#8220;In the last three months, as the team has experienced firsthand the freedom of exploration that hasn&#8217;t existed in any Zelda game to date,we have discovered several new possibilities for this game.</em></p>
<p><em>&#8220;As we have worked to turn these possibilities into realities, new ideas have continued to spring forth, and it now feels like we have the potential to create something that exceeds even my own expectations.</em></p>
<p><em>&#8220;As I have watched our development progress, I have come to think that rather than work with meeting a specific schedule as our main objective, and releasing a game that reflects only what we can create within that scheduled time&#8230;</em></p>
<p><em>&#8220;I feel strongly that our focus should be to bring all these ideas to life in a way that will best make The Legend of zelda on Wii U to be the best game it can possibly be.</em></p>
<p><em>&#8220;So, I must apologize to you all that were expecting the game by year&#8217;s end, but we are no longer making a 2015 release our number one priority.</em></p>
<p><em>&#8220;Instead, our priority is to make the most complete and ultimate Zelda game.</em></p>
<p><em>&#8220;I hope to use the added time to make The Legend of Zelda for Wii U into a game that will reward you for your patience, so thank you for your continued support.&#8221;</em></p></blockquote>
<p><iframe width="1140" height="641" src="https://www.youtube.com/embed/wjWz1hvkDsQ?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>The news comes as a big disappointment to Wii U fans that were looking forward to the game this year, myself included. Some fans even rushed to buy the console after seeing the footage, and will undoubtedly be let down with the news.</p>
<p>The new open-world<em> Legend of Zelda</em> on Wii U represents a huge leap forward for the franchise, and Aonuma showcased an playthrough at The Game Awards 2014 that delved into the game&#8217;s expansive feel.</p>
<p>Seeing how huge the scope is for the game, it&#8217;s not surprising to see it get delayed. Creating and shaping such a substantial game world is no easy feat, and hopefully Aonuma can provided more</p>
<p>Many are speculating that the delay signifies that the new <em>Zelda</em> port will see a release on <a href="http://www.vrworld.com/2015/03/17/nintendo-announces-new-platform-called-nx/" target="_blank">Nintendo&#8217;s mysterious new NX console</a>, but the Japanese company hasn&#8217;t revealed anything yet and probably won&#8217;t until 2016.</p>
<p>At least <a href="http://www.vrworld.com/2015/03/07/xenoblade-chronicles-x-combat-trailer/" target="_blank"><em>Xenoblade Chronicles X</em></a> is still on schedule for a 2015 release, and we&#8217;ll have <a href="http://splatoon.nintendo.com/" target="_blank"><em>Splatoon</em></a> in May, but the new <em>Zelda</em> was one of this year&#8217;s premiere Wii U titles.</p>
<p>&nbsp;</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2015/03/28/zelda-wii-u-delayed-isnt-coming-in-2015/">Zelda Wii U Delayed, Isn&#8217;t Coming in 2015</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.vrworld.com/2015/03/28/zelda-wii-u-delayed-isnt-coming-in-2015/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zelda Wii U Gets New Gameplay Demo, Coming 2015</title>
		<link>http://www.vrworld.com/2014/12/05/zelda-wii-u-gets-new-gameplay-demo-coming-2015/</link>
		<comments>http://www.vrworld.com/2014/12/05/zelda-wii-u-gets-new-gameplay-demo-coming-2015/#comments</comments>
		<pubDate>Sat, 06 Dec 2014 06:03:06 +0000</pubDate>
		<dc:creator><![CDATA[Derek Strickland]]></dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[The Legend of Zelda]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Zelda]]></category>
		<category><![CDATA[Zelda Wii U]]></category>

		<guid isPermaLink="false">http://www.brightsideofnews.com/?p=42774</guid>
		<description><![CDATA[<p>Nintendo takes aim at 2015 for their next open-world Zelda adventure.</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/12/05/zelda-wii-u-gets-new-gameplay-demo-coming-2015/">Zelda Wii U Gets New Gameplay Demo, Coming 2015</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></description>
				<content:encoded><![CDATA[<p><img width="1280" height="720" src="http://cdn.vrworld.com/wp-content/uploads/2014/12/Zelda-WiiU.jpg" class="attachment-post-thumbnail wp-post-image" alt="Zelda WiiU" /></p><p>At the inagural The Game Awards, Nintendo&#8217;s Eiji Aonuma and Shigeru Miyamoto showcased a <a href="https://www.youtube.com/watch?v=wjWz1hvkDsQ" target="_blank" rel="lightbox-video-0">brand new gameplay demo</a> for the new <em>Legend of Zelda</em> game on Wii U.</p>
<p>Originally announced at E3 2013, <em>Zelda</em> Wii U features a dynamic open-world depiction of Hyrule, taking on a more epic grand-fantasy type of feel. Players will be able to explore the massive in-game world and interact with the environment in new ways, and experience new dynamic combat mechanics to boot.</p>
<p><iframe width="1140" height="641" src="https://www.youtube.com/embed/wjWz1hvkDsQ?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>The new gameplay demo takes place in real-time and highlights a number of pretty interesting never-before-seen features including new modes of transporation like the sailcloth.</p>
<p>The sailcloth is straight out of <em>Skyward Sword</em> and is very much akin to a hang glider, letting Link fly through the air and seamlessly travel after jumping off high precipices.</p>
<p>Epona makes her triumphant return as well, and serves as the primary method of travel in Hyrule. While riding Epona players won&#8217;t have to worry about running into trees or obstacles as the game automatically avoids them to give a more &#8220;natural&#8221; feel.</p>
<div id="attachment_42778" style="width: 778px" class="wp-caption aligncenter"><a href="http://cdn.vrworld.com/wp-content/uploads/2014/12/Zelda-Wii-U-2.jpg" rel="lightbox-0"><img class="wp-image-42778 size-full" src="http://cdn.vrworld.com/wp-content/uploads/2014/12/Zelda-Wii-U-2.jpg" alt="Zelda Wii U 2" width="768" height="422" /></a><p class="wp-caption-text">Link can vault off of Epona&#8217;s back and shoot arrows in slow-mo while in the air, adding a new layer of depth to combat.</p></div>
<p>The gameplay footage depicts control of Epona as easy and fluid, and at one point Aonuma remarks that players will barely have to press the Wii U gamepad to move her. This frees up your hands to do a variety of things like scouting the region by changing the view, or even plotting your course on the map via the Wii U gamepad.</p>
<p>Link can also engage in combat while on horseback, including swinging a sword and shooting arrows. Our stalwart elfin hero can also vault off Epona&#8217;s back in a spectacular flip and fire arrows at enemies while he&#8217;s in the air.</p>
<p>The game goes into slow-mo when vaulting off horseback to give you time to aim, making combat engaging and rather stylish.</p>
<div id="attachment_42777" style="width: 776px" class="wp-caption aligncenter"><a href="http://cdn.vrworld.com/wp-content/uploads/2014/12/Zelda-Wii-U.jpg" rel="lightbox-1"><img class="wp-image-42777 size-full" src="http://cdn.vrworld.com/wp-content/uploads/2014/12/Zelda-Wii-U.jpg" alt="Zelda Wii U" width="766" height="420" /></a><p class="wp-caption-text">Zelda Wii U uses the gamepads innovative touchscreen as a second-screen map, letting gamers plot waypoints and check their location at any time.</p></div>
<p>Using a spyscope Link can scout his surroundings and look for interesting areas. Even here Nintendo innovation shines through, as gamers can use the Wii U gamepad&#8217;s gyroscope to move the lens around.</p>
<p><em>Zelda</em> Wii U&#8217;s map system is also incredibly dynamic.</p>
<p>Utilizing the Wii U gamepad&#8217;s touch interface, players can plot their own waypoints and zoom in and out of regions on a whim. Aonuma remarks that the game world is pretty massive, and that it&#8217;d take Link a long time to traverse Hyrule on foot.</p>
<p>There&#8217;s a number of little features that bring new depth to the in-game world as well: Miyamoto spotted some insects writhing on a rock while Link rode by on Epona, as well as some apples in the trees. Aonuma reveals that Link can &#8220;pick and eat&#8221; these apples, and we might even be able to hunt the animals as well.</p>
<div id="attachment_42779" style="width: 775px" class="wp-caption aligncenter"><a href="http://cdn.vrworld.com/wp-content/uploads/2014/12/Zelda-Wii-U-3.jpg" rel="lightbox-2"><img class="wp-image-42779 size-full" src="http://cdn.vrworld.com/wp-content/uploads/2014/12/Zelda-Wii-U-3.jpg" alt="Zelda Wii U 3" width="765" height="415" /></a><p class="wp-caption-text">Thanks to the dynamic weather and time effects, players will come across some pretty immersive vistas throughout Hyrule.</p></div>
<p>Although the gameplay trailer clocks in at a brief four minutes, it shows a wealth about Link&#8217;s new journey. The in-game world is spectacularly dynamic, filled to the brim with natural effects, flora and fauna, and region-specific environments like wooded hinterlands and sunny lakes.</p>
<p>And there&#8217;s breathtaking vistas that look right at home in games like <em>Skyrim</em>.</p>
<p><em>Zelda</em> Wii U is currently slated for a release <strong>sometime in 2015</strong>, and Aonuma affirms that &#8220;all of the staff members are working together and doing their best&#8221;.</p>
<p>At the closing of the footage, Miyamoto reveals that his new Star Fox Wii U title will be released in 2015 as well&#8211;actually <em>before</em> the <em>Zelda</em> Wii U release.</p>
<p>The post <a rel="nofollow" href="http://www.vrworld.com/2014/12/05/zelda-wii-u-gets-new-gameplay-demo-coming-2015/">Zelda Wii U Gets New Gameplay Demo, Coming 2015</a> appeared first on <a rel="nofollow" href="http://www.vrworld.com">VR World</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.vrworld.com/2014/12/05/zelda-wii-u-gets-new-gameplay-demo-coming-2015/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/

Content Delivery Network via Amazon Web Services: CloudFront: cdn.vrworld.com

 Served from: www.vrworld.com @ 2015-04-10 16:56:09 by W3 Total Cache -->